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Gamification: Facts and Tips

Total questions: 6

Worksheet time: 7mins

Name
Class
Date
1.

Gamification is “the use of video game elements in non-gaming systems to improve user experience and user engagement”.

a)

True

b)

False

2.

In English Language Teaching (ELT), there's a rekindled interest in gamification as the potential of digital games as resources L2TL has been studied since _____.

a)

2000

b)

1990s

c)

1980s

3.

Informal name to refer to the problem that games may have when players perceive them as boring activities (and not games).

a)

gamification problem

b)

´chocolate-covered broccoli´ problem

c)

digital problem

d)

There's no such name.

4.

Tick on the digital game qualities and elements that make them useful tools to build intrisinc motivation. You can select more than one option

a)

competition

b)

internet connection problems

c)

reward

d)

feedback

e)

lack of digital skills

5.

Which is the name of the tool used for this gamified quiz?

(a)  

6.

How are you doing?