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WorksheetsGamification: Facts and Tips
Total questions: 6
Worksheet time: 7mins
Gamification is “the use of video game elements in non-gaming systems to improve user experience and user engagement”.
True
False
In English Language Teaching (ELT), there's a rekindled interest in gamification as the potential of digital games as resources L2TL has been studied since _____.
2000
1990s
1980s
Informal name to refer to the problem that games may have when players perceive them as boring activities (and not games).
gamification problem
´chocolate-covered broccoli´ problem
digital problem
There's no such name.
Tick on the digital game qualities and elements that make them useful tools to build intrisinc motivation. You can select more than one option
competition
internet connection problems
reward
feedback
lack of digital skills
Which is the name of the tool used for this gamified quiz?
(a)
How are you doing?

