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JTOP Gamification

Total questions: 21

Worksheet time: 11mins

Name
Class
Date
1.

What is innovation?

a)

Innovation is implementing effective change to improve products, services and processes that creates value to all stakeholders

b)

Creativity is the act of turning new and imaginative ideas into reality.

c)

Project management is the process of leading the work of a team to achieve goals and meet success criteria at a specified time.

2.

Disruptive Innovation refers to technological or new business model that disrupts the existing market. Which of the following EPF initiatives best exemplifies Disruptive Innovation?

a)

Work flow enhancement

b)

Robotic Process Automation

c)

QR Codes

d)

i-Saraan

3.

Select any of the following that describes Innovation Code of Ethics:

a)

Develop and support an action-based environment (lean process)

b)

Innovation must be easy

c)

Move fast and break things (agile)

d)

Learning from failure

e)

Dig deeper for opportunities

4.

Why is Innovation important to EPF?

a)

To support Management Direction on Transformation

b)

To be in line with the Industry Change especially with the emerging of new technologies (IR 4.0)

c)

To cater to new needs of new generation

d)

To explore new capabilities, new experience and new skills

5.

Which of the following methods can be used for innovation activities?

a)

Design Thinking

b)

Business Model Canvas

c)

Lean Management

d)

Project Management

6.

What are the five core stages of Design thinking in sequence?

a)

Empathy, Define, Ideate, Prototype, Test

b)

Define, Ideate, Prototype, Test, Empathy

c)

Empathy, Define, Ideate, Test, Prototype

d)

Empathy, Ideate, Define, Prototype, Test

7.

What is rapid prototyping?

a)

Rapid prototyping is the capacity to understand or feel what another person is experiencing from within their frame of reference, that is, the capacity to place oneself in another's position.

b)

Rapid prototyping is the creative process of generating, developing, and communicating new ideas, where an idea is understood as a basic element of thought that can be either visual, concrete, or abstract. Ideation comprises all stages of a thought cycle, from innovation, to development, to actualization.

c)

Rapid prototyping is an iterative process used to visualize what a system or an application will look like in order to get feedback and validation from user, stakeholder, developers and designers.

8.

Which of the following refers to Lean Management Principles?

a)

Eliminate waste.

b)

Build quality in.

c)

Create knowledge.

d)

Defer commitment.

e)

All of the above

9.

What are the golden rules for ideation?

a)

There are no bad ideas

b)

Capture everything

c)

Go for hybrid brainstorming

d)

Quantity over quality

e)

All of the above

10.

‘X is the process of creating a customer journey map, a visual story of your customers' interactions with your brand. This exercise helps businesses step into their customer's shoes and see their business from the customer's perspective’

What is x?

a)

Empathy

b)

Customer Journey Mapping

c)

Business Model Canvas

d)

Agile Scrum 10.

11.

What are the advantages of innovation in an organization?

a)

Improved products and services

b)

Create more values to customer

c)

Develop more partnerships and collaborations

d)

All of the above

12.

What are the types of Innovation?

a)

Architectural Innovation

b)

Radical Innovation

c)

Incremental Innovation

d)

Disruptive Innovation

13.

Innovation could be described as an invention, a discovery or a change in a process.

a)

True

b)

False

14.

Business model innovation is fundamental change in how a company delivers value to its customers or captures it from the market.

a)

True

b)

False

15.

How do you succeed in innovation?

a)

Strive for constant improvement

b)

Keep creative value

c)

Empower

d)

All at above

16.

Incremental innovation is technology or new business model that disrupts the existing market.

a)

True

b)

False

17.

Identify the LEAN process.

a)

Introduction-lean culture-mapping-stability-just in time-measuring-sustaining.

b)

Introduction-mapping-lean culture-stability-just in time-sustaining-measuring.

c)

Introduction-lean culture-mapping-just in time-sustaining-measuring-sustaining.

d)

Introduction-measuring-mapping-lean culture-stability-just in time-sustaining.

18.

“Product should flow through a lean organization at the rate that customer needs them, without being caught up in inventory or delayed."

a)

Specifying value

b)

Striving for perfection

c)

Making value flow

d)

Pull production not push

19.

What does it take for lean to become part of the company's culture?

a)

A critical mass of people who both think lean and act lean.

b)

A critical mass of people who think lean.

c)

A critical mass of people who act lean.

d)

A critical mass of people who do nothing.

20.

In order to CONTROL the improvement process, we need to;

a)

Test solutions

b)

Validate hypothesis

c)

Establish measures & reviews to maintain performance.

d)

Set goal.

21.

Daily scrum meeting will include all the below EXCEPT;

a)

Sprint Review

b)

Analyze

c)

Sprint Backlog

d)

Finished work