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12 Principals of Animation

Total questions: 13

Worksheet time: 7mins

Name
Class
Date
1.

Considered the most important principal. Gives the illusion of gravity, weight, mass, and flexibility.

a)

Squash and Stretch

b)

Anticipation

c)

Staging

d)

Straight ahead action

2.

Helps prepare the viewer for what is about to happen. Makes action appear more realistic.

a)

Squash and Stretch

b)

Anticipation

c)

Staging

d)

Straight ahead action

3.

Like composition in artwork. Use your motion to guide the viewer's eye and draw attention to what is important in the scene.

a)

Squash and Stretch

b)

Anticipation

c)

Staging

d)

Straight ahead action

4.

Draw each frame of action from start to finish.

a)

Squash and Stretch

b)

Anticipation

c)

Staging

d)

Straight ahead action

e)

Pose to Pose

5.

Draw the beginning frame and the end frame and a few key frames in-between.

a)

Squash and Stretch

b)

Anticipation

c)

Staging

d)

Straight ahead action

e)

Pose to Pose

6.

When objects come to a standstill after being in motion, different parts of the object will stop at different rates. Similarly, not everything on an object will move at the same rate.

a)

Follow through and overlapping action

b)

Slow in and Slow out

c)

Arc

d)

Secondary Action

7.

think about how a car starts up and stops. It will start moving slowly, before gaining momentum and speeding up. The reverse will happen when the car brakes.

a)

Follow through and overlapping action

b)

Slow in and Slow out

c)

Arc

d)

Secondary Action

8.

When working in animation, it's best to stick with the laws of physics. Most objects follow an _____ or a path when they're moving, and your animations should reflect that

a)

Follow through and overlapping action

b)

Slow in and Slow out

c)

Arc

d)

Secondary Action

9.

Used to support or emphasize the main action going on within a scene. Adding __________ help add more dimension to your characters and objects. For instance, the subtle movement of your character’s hair as they walk, or perhaps a facial expression

a)

Follow through and overlapping action

b)

Slow in and Slow out

c)

Arc

d)

Secondary Action

10.

If you move an object more quickly or slowly than it would naturally move in the real world, the effect won't be believable. Using the correct __________ allows you to control the mood and the reaction of your characters and objects.

a)

Timing

b)

Exaggeration

c)

Solid Drawing

d)

Appeal

11.

Too much realism can ruin an animation, making it appear static and boring. Instead, add some ________ to your characters and objects to make them more dynamic. Find ways to push the limits just beyond what's possible, and your animations will pop

a)

Timing

b)

Exaggeration

c)

Solid Drawing

d)

Appeal

12.

You need to understand the basics of ___________. This includes knowing how to draw in three-dimensional space and understanding form and anatomy, weight and volume, and lights and shadows.

a)

Timing

b)

Exaggeration

c)

Solid Drawing

d)

Appeal

13.

Your characters, objects, and the world in which they live need to ____________ to the viewer. This includes having an easy-to-read design, solid drawing, and a personality. There is no formula for getting this right, but it starts with strong character development and being able to tell your story through the art of animation.

a)

Timing

b)

Exaggeration

c)

Solid Drawing

d)

Appeal