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Video Game Design Ch. 1 Review

Total questions: 14

Worksheet time: 6mins

Name
Class
Date
1.

The three elements of a game consist of Rules, a Game Environment and a __________.

a)

Background

b)

Art

c)

Sound

d)

Victory Condition

2.

A video game has all the elements of a game, a graphic display, and a ________ ______.

a)

user interface

b)

game environment

c)

victory condition

3.

The user interface is what lets the player interact with the video game.

a)

True

b)

False

4.

These determine what can happen in a game, create the challenges and goals of the game.

a)

user interface

b)

background objects

c)

game rules

d)

game environment

5.

This is what is required to complete or win the game.

a)

Game Environment

b)

Boolean Operator

c)

Art and Sound

d)

Victory Condition

6.

Clickteam Fusion 2.5 is an example of a

a)

Video Game

b)

Game Engine

c)

Spreadsheet software

d)

Text Editor

7.

A video game genre is a category of games that share similar ___________.

a)

Art

b)

Sound

c)

Programming

d)

Gameplay

8.

What is the following statement an example of?


IF the go-cart collides with the banana peel,

THEN the go-cart spins out

a)

Basic Logic

b)

Game Engines

c)

Design Software

d)

Victory Conditions

9.

In Fusion 2.5, where in the frame is the origin located?

a)

Bottom Right Corner

b)

Top Left Corner

c)

The Middle

d)

Top Right Corner

10.

Not actual programming code, but an IF/THEN logic statement written in English used to record programming logic. It is used to document the action and reaction of an event so it can be coded later.

a)

Not actual

b)

Pseudocode

c)

Javascript

d)

HTML

11.

A background in game creation can't receive what?

a)

Programming

b)

Pseudocode

c)

Color options

d)

Settings

12.

A clone is different from the original because its properties are not linked to the original.

a)

True

b)

False

13.

A loop in animation is used to

a)

Simplify the animation by repeating frames

b)

Make the animation more difficult to ccreate

c)

Loops aren't used in animation

d)

Make the animation not repeat

14.

In Fusion 2.5 the Y-Axis is inverted, which means...

a)

It is the same as regular math class

b)

There is no origin

c)

Y positive goes down and Y negative goes up.