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Animation Review

Total questions: 12

Worksheet time: 8mins

Name
Class
Date
1.

What are the key components of a good story?

a)

Character

b)

Conflict

c)

Emotional Connection

d)

Levels

e)

Talent

2.

A frame is...

a)

A single still image in a series of moving pictures (film or animation)

b)

The protective boarder of an image

c)

The outer edges of a screen

d)

What is seen on screen during an animation or film

3.

A key frame is...

a)

A frame that marks the beginning or end of an animation (position, scale, rotation, etc.)

b)

A computer generated code, that gives editing access to an animation

c)

The current position of an element in an animation

d)

The location of the playhead on the timeline

4.

Tweening is...

a)

Computer generated frames between key frames

b)

Someone between the ages of 13 and 19

c)

The time it takes for an animation to export

5.

Mark 3 methods of having a program create the in between frames of an animation:

a)

Path

b)

Motion

c)

Shape tweening

d)

Frame-by-frame animation

e)

Filming

6.

Which example show's the Principle of Animation Squash & Stretch?

a)
b)
c)
d)
7.

Which example show's the Principle of Animation Anticipation?

a)
b)
c)
d)
8.

Which example show's the Principle of Animation Timing?

a)
b)
c)
d)
9.

Hand Drawn animation is...

a)

A series of drawings where the character or scenery moves slightly in each drawing. Images are shown rapidly and give impression of fluid movement.

b)

When models are photographed one frame at a time. The model is posed, a picture is taken, then they are moved and another picture is taken. This is repeated over and over again. The images are then shown rapidly to communicate fluid movement.

c)

When keyframes are determined by the animator and computer software fills in the in-between frames. This can be done in 2D and 3D.

d)

When a 3D representation of a live performance. Sensors are placed around and on an actor during filming. Afterwards the film is input into a computer and animation is placed over it.

10.

Stop Motion animation is...

a)

A series of drawings where the character or scenery moves slightly in each drawing. Images are shown rapidly and give impression of fluid movement.

b)

When models are photographed one frame at a time. The model is posed, a picture is taken, then they are moved and another picture is taken. This is repeated over and over again. The images are then shown rapidly to communicate fluid movement.

c)

When keyframes are determined by the animator and computer software fills in the in-between frames. This can be done in 2D and 3D.

d)

When a 3D representation of a live performance. Sensors are placed around and on an actor during filming. Afterwards the film is input into a computer and animation is placed over it.

11.

Computer animation is...

a)

A series of drawings where the character or scenery moves slightly in each drawing. Images are shown rapidly and give impression of fluid movement.

b)

When models are photographed one frame at a time. The model is posed, a picture is taken, then they are moved and another picture is taken. This is repeated over and over again. The images are then shown rapidly to communicate fluid movement.

c)

When keyframes are determined by the animator and computer software fills in the in-between frames. This can be done in 2D and 3D.

d)

When a 3D representation of a live performance. Sensors are placed around and on an actor during filming. Afterwards the film is input into a computer and animation is placed over it.

12.

Motion Capture animation is...

a)

A series of drawings where the character or scenery moves slightly in each drawing. Images are shown rapidly and give impression of fluid movement.

b)

When models are photographed one frame at a time. The model is posed, a picture is taken, then they are moved and another picture is taken. This is repeated over and over again. The images are then shown rapidly to communicate fluid movement.

c)

When keyframes are determined by the animator and computer software fills in the in-between frames. This can be done in 2D and 3D.

d)

When a 3D representation of a live performance. Sensors are placed around and on an actor during filming. Afterwards the film is input into a computer and animation is placed over it.