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Coding Chapter 11: Game Design

Total questions: 15

Worksheet time: 8mins

Name
Class
Date
1.

Which type of game generally can be completed in under eight hours?

a)

side-scroller game

b)

learning game

c)

casual game

d)

genre game

2.

How are the genre, story, game mechanics, characters, audio, and algorithms detailed?

a)

The game is created, and then these things are described

b)

A coder decides what will work and what will not.

c)

A script writer writes the details

d)

In a game-design document.

3.

How is the player character represented in a game?

a)

As an other player character

b)

As an enemy

c)

By an avatar

d)

by friendly characters

4.

Audio, graphics, video, and text are examples of what?

a)

game elements

b)

assets

c)

game balancing

d)

characters

5.

What part of game development is performed to make a game more fun?

a)

game balancing

b)

coding

c)

design document

d)

algorithm development

6.

The ______ is the overall main document that describes the plan for the entire game.

a)

game-elements document

b)

game-mechanics document

c)

game- design document

d)

game-balancing document

7.

A good story has two basic characters, the ______ and the ______, each with flaws to make the

character interesting

a)

bossman, princess

b)

protagonist, antagonist

c)

avatar, sprite

d)

hero, villain

8.

The _____ of the game is the goal to reach in a game.

a)

variable

b)

boss

c)

element

d)

objective

9.

A basic rule in game balancing is that a game should be ______ to learn, but ______ to master.

a)

great, easy

b)

difficult, great

c)

easy, difficult

d)

difficult easy

10.

The player must have a reasonable expectation that the game is ______.

a)

difficult

b)

winnable

c)

long

d)

short

11.

General category to which a game belongs.

a)

game elements

b)

assets

c)

game mechanics

d)

genre

e)

replayability

12.

Characters or objects that are part of the game.

a)

game elements

b)

assets

c)

game mechanics

d)

genre

e)

replayability

13.

Non-code elements of a game.

a)

game elements

b)

assets

c)

game mechanics

d)

genre

e)

replayability

14.

Actions the player can take and how the game reacts to the player.

a)

game elements

b)

assets

c)

game mechanics

d)

genre

e)

replayability

15.

Characteristic of a game that makes a player try again.

a)

game elements

b)

assets

c)

game mechanics

d)

genre

e)

replayability