Wayground logo

Free Printable Worksheets

Font size

S
M
L
XL
Worksheets

Summer21_Whitehurst_Quizizz

Total questions: 10

Worksheet time: 6mins

Name
Class
Date
1.

What is Gamification?

a)

the use of gaming principles in order to get students involved, engaged, and excited about learning.

b)

Learning that is facilitated through the use of a game

c)

Students playing videos games during class for the fun of it

d)

I do not know

2.

Check all of the characteristics of Gamification

a)

Adding game-inspired elements to your course

b)

promotes critical thinking and problem-solving skills

c)

typically incorporates badges, awards, and achievements

d)

The learning comes from playing the game

3.

What is game-based learning?

a)

the use of gaming principles in order to get students involved, engaged, and excited about learning

b)

allowing students to play videos games in class

c)

options 1 and 4

d)

Learning that is facilitated through the use of a game

4.

Check all of the characteristics of game-based learning

a)

Using games to meet learning outcomes

b)

can be accomplished with digital and non-digital games

c)

can provide students with choice in the learning path

d)

promotes critical thinking and problem-solving skills

5.

Gamification can be found in our (a)   .

6.

These schools have curriculum built around game-based learning

a)

The Playmakers School

b)

Quest to Learn

c)

MineCraftEDU

d)

None of these options

7.

The rationale behind game-based learning skills is a collaboration with others and learn by doing, leading educational researchers have discovered that games allow for some of the richest learning experiences, etc.

a)

True

b)

False

8.

People that oppose gamifying the classroom feel that...

a)

games do not teach students and the data can easily be translated for standardized test data

b)

Games do a better job of teaching students than teachers do and are taking over jobs

c)

Teachers are not doing enough teaching. Instead, they are allowing students to play way too many video games

d)

There are no people that oppose gamifying the classroom

9.

Students feel ownership over their learning, a more relaxed atmosphere in regard to failure, since learners can simply try again, and learning becomes visible through progress indicators are all benefits of gamification

a)

True

b)

False

10.

Game-based learning and gamification are the same types of learning and the titles can be used interchangeably

a)

True

b)

False