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Summer21_Morin_Quizizz

Total questions: 10

Worksheet time: 5mins

Name
Class
Date
1.

Teachers often use gaming in the classroom without even realizing it. One of the benefits of gaming is that it keeps students competitive with their classmates in addition to engaged during the lesson.

a)

True

b)

False

2.

As more and more teachers use gaming, what has been found as a result of this type of learning?

a)

Remain engaged and motivated

b)

Stimulate the brain

c)

Students play an active role in their learning

d)

All of the above

3.

Which of the following is NOT a concern with the use of gaming in the classroom?

a)

Teachers lack of knowledge on how to create gaming activities

b)

Lack of funding for gaming sites

c)

Gaming has not been proven effective

d)

Hard to monitor their learning

4.

Which of the following is not a resource of Game Based learning?

a)

Mario Kart

b)

Minecraft EDU

c)

World of Warcraft

d)

Sim City EDU

5.

True or False: Learning experiences created by gaming doesn't feel like learning, it feels like playing.

a)

True

b)

False

6.

Which is an element of Gamification but NOT Game Based Learning?

a)

Adding games to the course

b)

Promotes Critical thinking and problem solving skills

c)

Provides students with choice in their learning

d)

Receiving badges and awards

7.

True or False: Creating a leaderboard to show top performers can Gamify your activity.

a)

True

b)

False

8.

Which of the following is NOT an example of Gamification?

a)

Kahoot

b)

PearDeck

c)

Quizizz

d)

Gimkit

9.

Which of the following is a reason NOT to Gamify your classroom?

a)

Increase motivation in students

b)

Students have something they can relate to

c)

Teaches students to engage in artificial systems

d)

Creates competition between students

10.

True or False: Earning rewards on the Starbucks app is an example of real life Gamification.

a)

True

b)

False