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Ls 6 Scratch

Total questions: 11

Worksheet time: 2mins

Name
Class
Date
1.

What is a Scratch ?

a)

Scratch is a platform where objects appear while creating an Animation .

b)

Scratch is a visual programming language developed to create animation, games, art, stories, etc.

c)

Scratch are used to provide different actions to each sprite or backdrop.

d)

Scratch is a container script that encloses a number of scripts to be used repeatedly.

2.

From which Block Pallete category this blocks are there ?

a)

Motion

b)

Looks

c)

Sound

d)

Pen

3.

Which of the following points is not related to Programming a Sprite ?

a)

Click and drag an appropriate script .

b)

Any comments or messages for the action of the sprites .

c)

Go to the script area and drop the script .

d)

The types of sprites appearing on stage .

4.

The platform on which animation is created is called ______________________.

a)

MIT Media Lab, USA

b)

Stage

c)

Backdrop

d)

Script Area

5.

By whom Scratch Language was developed ?

a)

Professor J. Presper Eckert

b)

MIT Media Lab

c)

Dennis Ritchie

d)

Professor John Mauchly

6.

What do you mean by Green flag which is on top right on the Scratch Window ?

a)

STOP

b)

NOTHING

c)

START

d)

WALK

e)

RUN

7.

You can change an existing sprite with another sprite on the stage .

a)

False

b)

True

8.

How does Motion block looks and what is the colour of it ?

a)
b)

Blue

c)

Yellow

d)
9.

what is the name of that element on which operations are carried ?

a)

Variable

b)

Operands

c)

Script Area

d)

Stage

10.

What is a Block ?

a)

It is a object appearing on the stage is termed as a sprite .

b)

It is a thing through which we can write or draw something stylistically .

c)

It refers to a list of effects that can be added to an object .

d)

It is a thing through which we can change the background of the stage .

11.

________________ is a thing through which we can refer to the feature of bringing sprites into an action upon touching or clicking a mouse button .

a)

Operators

b)

Control

c)

Forever Script

d)

If - else Script

e)

Sensing