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Game Design - Pre-Course Assessment

Total questions: 15

Worksheet time: 8mins

Name
Class
Date
1.

When a gaming company has finished a creating a game, they prepare it for _______________. This is the process of sharing and delivering video games.

a)

Marketing

b)

Distribution

c)

Operating Systems

d)

Software

2.

The menus in the game that allow the player to start new games, save, and change options is called the _______________.

a)

User Interface

b)

Game Design Document

c)

Forward Compatibility

d)

Secondary Memory

3.

The game background and scenery is called the ________________.

a)

User Interface

b)

Environment

c)

Story or Plot

d)

Cloud

4.

The information that describes every part of a game's design from start to finish is called the ________________ .

a)

Concept

b)

Primary Memory

c)

Game Design Document

d)

Distribution

5.

Video game designers start to create rough drafts of game characters or environments, they usually call it a __________. This means it's not a finished product, but a general idea of what it will be.

a)

Primary Memory

b)

Concept

c)

Software

d)

User Interface

6.

Different types of programs a gamer or game designer will use to create and interact with applications are called _____________ .

a)

Game Design Document

b)

Software

c)

Arithmetic Logical Unit

d)

Virtual Reality

7.

The term for objectives you’re trying to accomplish in a game, usually by overcoming some kind of obstacle.

a)

Goal

b)

Struggle

c)

Rules

d)

Software

8.

A game that uses 3-dimensional images or interactions in which the gamer will accept as a real environment is called ________________ .

a)

Software

b)

Concept

c)

Virtual Reality

d)

Environment

9.

Pacing, The speed at which things happen in a game and demand a player response is important because

a)

you want to keep the play engaged

b)

moving too fast or too slow may cause frustation

c)

you may need more time to make a strategic decision

d)

All of these answers are correct

10.

____________________ are the coordinators of the team and are responsible for communication inside and outside of the design team, as well as making important decisions.

a)

Testers

b)

Lead Designers

c)

Game Mechanics Designer

d)

Environmental Designer

11.

A _________________________ works on the balance of the game and its rule system.

a)

Testers

b)

Lead Designers

c)

Game Mechanics Designer

d)

Environmental Designer

12.

It is recommended that artwork and sketches for your game should be created early on in the pre-production phase. What are two reasons for this?

a)

It helps set the tone for your game

b)

It provides a visual guide to the game's look and feel

c)

Drawing is easier than coding

d)

To know if your like the character ideas or not

13.

______ is the repeated set of actions that comprise the organizing principle of the game.

a)

Core Game Loop

b)

Mechanics

c)

Playtesting

d)

Pacing

14.
The actions in the game like jumping or collecting
a)
Space
b)
Components
c)
Mechanics
d)
Goals
15.

the person that actually gets paid to play the video games (entry level position)

a)

Producer

b)

Quality Assurance Tester

c)

Teenagers

d)

project manager