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Key Term Review: Fundamentals of Modeling

Total questions: 20

Worksheet time: 11mins

Name
Class
Date
1.

Which axis represents horizontal movement in blender?

a)

X Axis

b)

Y Axis

c)

Z Axis

2.

Which axis represents vertical movement in blender?

a)

X Axis

b)

Y Axis

c)

Z Axis

3.

Which axis represents forward and backward movement in blender?

a)

X axis

b)

Y axis

c)

Z axis

4.

How many axis exist in 3D space?

a)

1

b)

2

c)

3

5.

Which of the following best defines the act of moving an object on its x, y, or z axis?

a)

Translate

b)

Rotate

c)

Scale

6.

Which of the following best defines the act of pivoting an object around its x, y, or z axis ?

a)

Translate

b)

Rotate

c)

Scale

7.

Which of the following describes the act of making an object larger or smaller?

a)

Translate

b)

Rotate

c)

Scale

8.

Which of the following actions are transform functions?

a)

Translate

b)

Rotate

c)

Scale

d)

Sub-divide

9.

Which of the following best describes the term vertex?

a)

the point where two or more edges meet

b)

the line that connects two vertices

c)

the flat area that results when three or more vertices are connected

10.

Which of the following best describes the term edge?

a)

the point where two or more edges meet

b)

the line that connects two vertices

c)

the flat area that results when three or more vertices are connected

11.

Which of the following best describes the term face?

a)

the point where two or more edges meet

b)

the line that connects two vertices

c)

the flat area that results when three or more vertices are connected

12.

Which of the following definitions best describes polygon modeling?

a)

a modeling method that utilizes vertices, edges, and faces

b)

a modeling method that uses mathematical calculations and control points to alter the shapes of objects

c)

a modeling method that utilizes clay and other malleable materials

13.

Which of the following definitions best describes nurbs modeling?

a)

a modeling method that utilizes vertices, edges, and faces

b)

a modeling method that uses mathematical calculations and control points to alter the shapes of objects

c)

a modeling method that utilizes clay and other malleable materials

14.

Which of the following is best suited for modeling flat surface and hard edge geometry?

a)

polygon modeling

b)

nurbs modeling

c)

wireframe modeling

15.

Which of the following is best suited for modeling round edges and organically shaped geometry?

a)

polygon modeling

b)

nurbs modeling

c)

wireframe modeling

16.

Which of the following is best defines the term sub division surface?

a)

adding additional vertices, edges, and faces to a model

b)

joining the separate objects of a model together

c)

using NURB objects in place of mesh objects

17.

Sub division surfaces adds new geometry to a hard surface model.

a)

True

b)

False

18.

Subdivision surfaces can be added to Metaball objects in Blender.

a)

True

b)

False

19.

Too many subdivision surfaces can result in a model that is exceptionally high in polygon count and unusable for 3D games.

a)

True

b)

False

20.

What is the minimum number of vertices needed create a face?

a)

1

b)

2

c)

3

d)

4