Worksheetsvocab quiz edu 301
Total questions: 22
Worksheet time: 11mins
this term is applied to programs that provide all students in a school, district, or state with their own laptop, netbook, tablet computer, or other mobile-computing device. refers to one computer for every student
adaptive learning
one-to-one
CMS
cloud
this term is a technology-based or online educational system that analyzes a student's performance in real time and modifies teaching methods based on that data
asynchronous learning
AUP
adaptive learning
cloud
this is a term used to describe forms of education, instruction, and learning that do not occur in the same place or at the same time.
differentiated learning
asynchronous learning
SIS
GAFE
this term is a document stipulating constraints and practices that a user must agree to for access to a corporate network network or the Internet.
LMS
CMS
acceptable use policy AUP
GAFE
a method of teaching that integrates technology and digital media with traditional instructor-led classroom activities, giving students more flexibility to customize their learning experiences.
flipped classroom
differentiated learning
m-learning
blended learning
this term is the delivery of different services through the internet. these resources include tools and applications like data storage, servers, databases, networking, and software
GAFE
cloud
OER
BYOD
this term is an application that is used to manage web content, allowing multiple contributors to create edit, and publish
SIS
LMS
QR code
CMS
this term is a software application or web-based technology used to plan, implement and assess a specific learning process.
LMS (learning management system)
SIS
GAFE
BYOD
this is an information systems that are developed in response to corporate business initiative. they are intended to give competitive advantage to the organization
SIM
SIS
OER
GAFE
the process by which teachers use a variety of teaching strategies to meet the needs of a diverse group of students.
flipped classroom
differentiated learning
adaptive learning
blended learning
a methodology that helps teachers to prioritize learning during class time by assigning students lecture materials and presentations to be viewed at home or outside of class.
gamification
m-learning
flipped learning
21st century skills
refers to the ability to engage positively, critically and competently in the digital environment to practice forms of social participation that are respectful of human rights and dignity through the responsible use of technology
digital citizenship
digital divide
21st century skills
BYOD
this term refers to the gap between demographics and regions that have access to modern information and communications technology and those that don't have access
m-learning
digital divide
podcast
makerspace
this term is a core suite of productivity applications that Google offers to schools and educational institutions for free. all of these applications exists completely online.
gamification
podcast
QR code
GAFE (google apps for education)
this is the use of game mechanics and experience design to digitally engage and motivate students to achieve their goals
gamification
21st century skills
podcast
BYOD
this is a new way to access learning content using mobile devices
adaptive learning
asynchronous learning
m-learning (mobile)
differentiated learning
a digital audio file made available on the internet for downloading to a computer or mobile device; typically available as a series and it can be received by subscribers automatically.
podcast
digital divide
QR code
21st century skill
a type of barcode that can be read easily by a digital device and which stores information as a series of pixels in a square-shaped grid. these are used to track information about products in a supply chain
BYOD
makerspace
CMS
QR code
teaching, learning, and research materials that reside in the public domain or have been released under an open license that permits no-cost access, use, adaptation and redistribution by others with no or limited restrictions.
GAFE
OER (open educational resource)
BYOD
AUP
these abilities that enable students to access, analyze, manage, synthesize, evaluate, create, and share information in a variety of forms and media that incorporate a global perspective.
digital citizenship
21st century skills
digital divide
adaptive-learning
this is an evolving trend of students using their own devices for their school work
OER
podcast
BYOD
QR code
a collaborative work space inside a school, library, or separate public/private facility for making, learning, exploring, and sharing that uses high tech to no tech tools. this term provides hands on learning, help with critical thinking skills, and even boosts self confidence
makerspace
adaptive learning
asynchronous learning
blended learning
