wayground logo

Free Printable Worksheets

Font size

S
M
L
XL
Worksheets

AR/VR workshop phase 1

Total questions: 10

Worksheet time: 6mins

Name
Class
Date
1.

What does the acronym “HMD” stand for?

a)

Head-Maintained Diorama

b)

Head-Mounted Display

c)

Head-Mirage Device

d)

Head-Mirrored Display

2.

Which unique components in smartphones are required to create accurate VR/AR?

a)

Microphone and speakers

b)

3D assets and applications

c)

Gyroscopes and cameras

d)

Battery and memory

3.

Which of the following is a use case for AR?

a)

In a warehouse to show navigations and instructions to new workers

b)

In an emergency room to provide information on incoming patients for nurses

c)

In a classroom to allow students to explore a 3D digital strand of DNA

d)

All of the above

4.

What is the biggest difference between VR and AR?

a)

Frame drops won’t affect user experience

b)

VR simulates an environment and AR brings information to your real world environment

c)

VR is viewed through a headset and requires high number of frame drops

d)

AR transports you to an entirely different place, while VR adds info to your real world environment

5.

What is a “standalone” headset?

(a)  

6.

When a user is _____ an object, that means it will stay positioned at that point, even when users or cameras are in motion.

a)

Sticking

b)

Placing (sometimes this has been referred to as "anchoring")

c)

Setting

d)

Occluding

7.

What can “scaling” mean in the context of AR?

a)

It refers to the “weight” of virtual objects

b)

It is the speed at which digital objects move

c)

It describes the relative size of a given digital object

d)

It refers to the way AR objects look in different lighting

8.

What is immersion?

a)

When the AR device is submerged during the testing phase

b)

How color saturation of AR assets are linked to the brightness settings of the device’s display

c)

When the light sensors on a device are fully activated in a completely dark room

d)

The sense that AR objects belong in the real world

9.

AR technology for mobile phones is currently capable of ideal performance in dark rooms

a)

True

b)

False

10.

(a)   technology is able to take an existing environment and add a layer of virtual information on top of it.