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Codeblocks - Learning Check 2

Total questions: 10

Worksheet time: 8mins

Name
Class
Date
1.

What is biomimicry?

a)

The science of learning from nature to solve problems.

b)

The science of watching birds.

c)

Reading about science.

d)

The science of watching ocean animals.

2.

What problem did the King Fisher Bird help scientist solve?

a)

how to fly an airplane

b)

how to move a train through a tunnel quietly

c)

how to build a home

d)

how to swim fast

3.

Describe the Fibonacci number pattern?

a)

Counting up starting from 1 by 1.

b)

Adding the two numbers before it to get the next number.

c)

Multiplying the two numbers before it to get the next number.

d)

Subtracting the two numbers before it to get the next number.

4.
Which of the following is the correct Fibonacci number sequence?
a)
0, 1, 2, 3, 4, 5, etc.
b)
1, 8, 27, 64, 125, etc.
c)
1, 1, 2, 2, 4, 8, 32, 256, etc.
d)
1, 1, 2, 3, 5, 8, 13, etc.
5.

When a code is run, it produces an

(a)  

6.

What is the line of code that allows you to write or type your name in Tinkercad Codeblock?

a)

Add sphere

b)

Add Text

c)

Add Scribble

d)

Add box

7.

(a)   allows you to explain the steps in your code.

8.

We use the ___________ control to allow a pattern to repeat in Codeblocks

a)

Repeat

b)

Count with

c)

Pause

9.

What is a code?

a)

Set of instructions to the computer

b)

Music lessons

c)

A secret language

d)

Music notes

10.
A user does this to tell the computer start the commands you have written into the program.
a)
event
b)
run program
c)
function
d)
abstraction