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RPG (Lessons 25 - 36) Worksheet

Total questions: 15

Worksheet time: 4hrs 45mins

Name
Class
Date
1.

Which of the following variable declarations uses a reference data type?

a)

public int CalculatedXP;

b)

public SpiderBossAI SpiderAIScript;

c)

public static int GlobalSpider;

d)

void DeductPoints (int DamageAmount)

2.

Which Inspector panel controls whether a button is enabled and how it will visibly change when a user clicks on the button?

a)

Transform

b)

Button (Script)

c)

Image (Script)

d)

Sprite Renderer

3.

What happens when a user clicks on a Unity button?

a)

Unity will call a function you have selected on an object you have selected under the On Click() panel

b)

Unity will automatically call the OnClick() function on any script attached to the Button object

c)

Unity will automatically call the OnClick() function on all scripts found within that scene

d)

You can query for that button click state within an Update() function

4.

How do you attach a script function to a Unity Button?

a)

Type in the name of the function next to the "Function" setting in the Inspector panel

b)

Click the plus button under the On Click() setting, select a GameObject from the Hierarchy, and then select a function on a script attached to that object

c)

Double-click on the script in the Assets panel, then select the function name

d)

Drag the script asset onto the Button object in the Hierarchy panel

5.

What term is used to describe a change in an image width and height, in pixels, while still showing the entire image area?

a)

Converting

b)

Cropping

c)

Rasterizing

d)

Resizing

6.

What process is used to remove the unwanted parts of an image in order to display only a smaller area?

a)

Converting

b)

Cropping

c)

Rasterizing

d)

Resizing

7.

What does the Rect Transform component control on the Text object?

a)

The actual value of the display text

b)

The location of the text within the scene

c)

The size, color, and other text font properties

d)

The name of the linked script variable

8.

Which attribute do you use to change the color of the button when it is clicked?

a)

Normal Color

b)

Highlighted Color

c)

Pressed Color

d)

Disabled Color

9.

Which attribute do you use to change the color of the button when the mouse is over it?

a)

Normal Color

b)

Highlighted Color

c)

Pressed Color

d)

Disabled Color

10.

Which attribute do you use to change the color of the button when nothing is happening?

a)

Normal Color

b)

Highlighted Color

c)

Pressed Color

d)

Disabled Color

11.

This Post Processing Stack attribute is the process of altering or correcting the color and luminance of the final image. You can think of it like applying filters in software like Instagram.

a)

Anti-aliasing

b)

Motion Blur

c)

Color Grading

d)

Depth of Field

12.

This Post Processing Stack attribute offers a set of algorithms designed to give a smoother appearance to graphics.

a)

Anti-aliasing

b)

Motion Blur

c)

Color Grading

d)

Depth of Field

13.

This Post Processing Stack attribute is a common post-processing effect that simulates the focus properties of a camera lens. The effect can display the results of a focused mid-ground but a de-focused background and foreground.

a)

Anti-aliasing

b)

Motion Blur

c)

Color Grading

d)

Depth of Field

14.

This Post Processing Stack attribute is a common post-processing effect that simulates the blurring of an image when objects filmed by a camera are moving faster than the camera’s exposure time.

a)

Anti-aliasing

b)

Motion Blur

c)

Color Grading

d)

Depth of Field

15.

What is the effect of deactivating a GameObject?

a)

The object will be deleted from the scene

b)

The object will freeze on the screen

c)

The object script will go into an infinite loop

d)

All of the components attached to that object will stop working