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DAP311 Quiz 02

Total questions: 10

Worksheet time: 10mins

Name
Class
Date
1.

In ______, emission materials are considered as indirect light.

a)

Eevee

b)

Cycles

c)

Workbench

d)

Octane

2.

2 types of Particle Systems

(a)  

3.

Under the Principled BSDF node, there are many different settings that you can change to adjust the material properties. What is the meaning of BSDF?

a)

bidirectional scattering distribution function

b)

bilinear scattering distribution function

c)

biparallel scattering distribution function

d)

bidirectional scattering distribution fresnel

4.

When connecting an emission shader to a mesh object, what are the following options that we can adjust?

a)

Color

b)

Strength

c)

Brightness

d)

Alpha

5.

It's a panoramic photograph that covers the entire field of vision that contains a large amount of data which can be used to emit light into a CG scene.

(a)  

6.

Particles may be rendered as:

a)

Halos

b)

Meshes

c)

Hair curves

d)

Layers

7.

A particle system can be used for strand-like objects, such as hair, fur, grass, quills, etc.

(a)  

8.

In such a system, particles are emitted from the selected object from the Start frame to the End frame and have a certain lifespan.

(a)  

9.

Lower range images calculate their light value between 0.0 and 1.0, while HDRI lighting can reach a value of (a)  

10.

An ______ is a material component that allows the material to emit light. It can be used as a light source together with or as an alternative for lamp objects and the world material

a)

emission shader

b)

shader node

c)

environment shader

d)

sunlight node