WorksheetsDAP311 Quiz 02
Total questions: 10
Worksheet time: 10mins
In ______, emission materials are considered as indirect light.
Eevee
Cycles
Workbench
Octane
2 types of Particle Systems
(a)
Under the Principled BSDF node, there are many different settings that you can change to adjust the material properties. What is the meaning of BSDF?
bidirectional scattering distribution function
bilinear scattering distribution function
biparallel scattering distribution function
bidirectional scattering distribution fresnel
When connecting an emission shader to a mesh object, what are the following options that we can adjust?
Color
Strength
Brightness
Alpha
It's a panoramic photograph that covers the entire field of vision that contains a large amount of data which can be used to emit light into a CG scene.
(a)
Particles may be rendered as:
Halos
Meshes
Hair curves
Layers
A particle system can be used for strand-like objects, such as hair, fur, grass, quills, etc.
(a)
In such a system, particles are emitted from the selected object from the Start frame to the End frame and have a certain lifespan.
(a)
Lower range images calculate their light value between 0.0 and 1.0, while HDRI lighting can reach a value of (a)
An ______ is a material component that allows the material to emit light. It can be used as a light source together with or as an alternative for lamp objects and the world material
emission shader
shader node
environment shader
sunlight node
