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Principles of User Interface Design - Q1

Total questions: 14

Worksheet time: 7mins

Name
Class
Date
1.

Which of these is the easiest type of User Interface for beginners to use?

a)

Command-Line

b)

Menu-Driven

c)

Graphical User Interface

2.

Which of the following is golden rule for interface design?

a)

Place the user in control

b)

Reduce the user’s memory load

c)

Make the interface consistent

d)

All of the mentioned

3.

Which factor should be considered when thinking about what the UI will be used for?

a)

User Requirements

b)

Ease of use

c)

Performance

d)

Accessibility

4.

Which of the following option is not considered by the Interface design?

a)

the design of interfaces between software components

b)

the design of interfaces between the software and human producers and consumers of information

c)

the design of the interface between two computers

d)

all of the mentioned

5.

Which of the following is not a user interface design process?

a)

User, task, and environment analysis and modeling

b)

Interface design

c)

Knowledgeable, frequent users

d)

Interface validation

6.

What incorporates data, architectural, interface, and procedural representations of the software?

a)

design model

b)

user’s model

c)

mental image

d)

system image

7.

Which design technique refers to... "the amount of information and tools on the screen need to be carefully considered. If there is too much information the user may not know what to do..."

a)

Uncluttered Screens

b)

Tip text

c)

Labels

8.

A software engineer designs the user interface by applying an iterative process that draws on predefined design principles

a)

True

b)

False

9.

This rely on learned conventions, like the use of red for warning, the use of certain kinds of signals for danger, and the use of the smiley face to represent happy emotions.

a)

Logical Constraint

b)

Cultural constraints

c)

Physical Constraint

d)

Constraint

10.

This is a process used by the software industry to design, develop and test high quality software.

a)

SDLC

b)

Affinity Diagramming

c)

User Centered Design Process

d)

Usability Testing

11.

This refer to the way physical objects restrict the movement of things.

a)

Physical constraint

b)

Cultural Constraint

c)

Logical Constraint

d)

Constraint

12.

This is a reaction to events deemed relevant to the needs, goals, or concerns of an individual

a)

Cognition

b)

Perception

c)

Emotion

d)

Production

13.

How does the amount of information effect a User Interface?

a)

The user may get bored or overwhelmed if there is too much

b)

More info = Better UI

c)

It makes it look more professional if there is tonnes of info available

d)

There should be hardly any information to keep it mysterious

14.

How does a UI grab attention? (Multiple answers)

a)

Pop-up Messages

b)

Flashing Graphics

c)

Sound

d)

Animations

e)

All of the above