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WorksheetsKey Term Review: Level and Environment Design
Total questions: 30
Worksheet time: 21mins
Which of the following best defines the term flow?
the state of being happy and engaged in a game
the state of being engaged and challenged in a game
the state of feeling connected to a character
In game design, flow is achieved through... (mark all that apply)
pacing
balance
good level design
Which of the following are used to restrict player movement in level design?
Constraints
Restraints
Limitations
A well-planned game environment should have a single option for the player to get from point a to point b.
True
False
Offering a player multiple paths to get from point a to point b provides the player with the opportunity to...(mark all that apply)
develop new skills
explore the game environment
become lost
Which of the following can be used as obstacles? (mark all that apply)
enemies
warning signs
rocks
terrain
Which of the following can serve as an environmental clue suggesting that the player NOT touch an object?
spikes
fire
skull and crossbones
cute puppy
Written instructions and verbal cues are the most effective way to provide information to a player about how to play a game.
True
False
It is always better to tell a player how to perform a mechanic than let them figure it out for themselves.
True
False
When used correctly, Breadcrumbs can help a player from getting lost.
True
False
Breadcrumbs are generally fixed and unalterable.
True
False
Which of the following do both Breadcrumbs and Collectables have in common? (mark all that apply)
they are both used to help guide the player through the game
they both help to create fun and flow
they both provide the player with short-term goals
What is the purpose of Power Ups?
to make the player's character more powerful
to provide the player with information and clues
to help guide a player through the game
Open world game environments are superior to linear environments.
True
False
Open world environments require more content (assets) than linear environments.
True
False
Open world environments are generally harder to build than linear environments.
True
False
Which of the following are challenges unique to creating and open world environment? (mark all that apply)
creating enough content to fill the environment
integrating story elements
integrating themes and plot
A closed ending based on plot completion is preferable for open world games.
True
False
Players often want to explore a game even after the main plot is completed.
True
False
Linear games offer the game designer more control over the narrative of the game.
True
False
Which of the following is most responsible for guiding a player through an open world environment?
meshes
heightmaps
sign posting
What is the main purpose of the height map? (choose all that apply)
to determine how high the player is
to help guide the player through the open world environment
to call attention to sign posting
Which of the following best defines the term "soft barriers"?
mesh obstacles that can be traversed
mesh obstacles that can not be traversed
mesh obstacles that are soft to the touch such as grass or bushes
What effect does limiting the viewable area of the game environment accomplish?
it makes the environment seem larger
it help the player navigate the environment
it helps the player locate main points of interest
An open world layout must be large in order for a player to feel that the map is interesting and complex.
True
False
Which of the following are effective techniques to vary the look of a repeatedly used mesh? (choose all that apply)
scale meshes
rotate meshes
break up mesh patterns
repeat mesh patterns
Game meshes should be constructed using real world measurements in order to appear realistic to the player.
True
False
Following the main roads in an open world game will typically take you to the games plot points.
True
False
Which of the following techniques can be used to let the player know that they are headed in the wrong direction? (mark all that apply)
make the road more difficult to follow
provide no "destination" for the player
provide signposts to get the player back on track
Open world maps, points of interest, and plot points can be successfully created using map generating software.
True
False
