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5.02 Creating & Rendering 3D models, scenes, and animations

Total questions: 25

Worksheet time: 24mins

Name
Class
Date
1.

3D Modeling is the process of ___-dimensional objects in a computer. (Slide 2)

a)

3

b)

2

2.

Plugins: __________ that adds features to the application, extending its capabilities. (Slide 6)

a)

software

b)

hardware

3.

Modifiers: deformations; detailed (a)   editing capabilities. (Slide 6)

4.

Shaders and materials are related to (a)   . Shaders and materials affect the appearance of surface of objects. (Slide 6)

5.

Importing/Exporting: Supporting (a)   file format. (Slide 6)

6.

Lighting and shadow simulation: Sophisticated calculations that produces (a)   , physically accurate, effects of light. (Slide 6)

7.

Motion capture: Movement (a)   tracked using specialized equipment is used to drive a virtual actor. (Slide 6)

8.

(a)   are the window into a scene; the virtual 3D environment. (Slide 8)

9.

(a)   mimics the human eye; gives the best representation of final product, has a virtual vanishing point. (Slide 8)

10.

(a)   views include Top, Bottom, Front, Back, and Left and Right Sides. (Slide 9)

11.

Ortho means “ (a)   ”. (Slide 9)

12.

Changing viewport camera: (a)   - Moves the user’s viewport camera up and down, left and right – parallel to the subject from the current point of view. (Slide 11)

13.

(a)   : Rotates the viewport camera around a fixed point, typically a selected object. (Slide 11)

14.

(a)   mode: Simulates a first-person perspective. (Slide 11)

15.

(a)   is used to describe multi-sided shapes, for example, pentagons, hexagons, etc. (Slide 15)

16.

Primitive objectives and Shapes are (a)   - changes to the object’s characteristics can be made based on adjusting numeric values for object dimensions. (Slide 15)

17.

All 3D objects are a collection of 3 fundamental (a)   components: vertices, edges, and faces. (Slide 16)

18.

(a)   : a single point in 3D space. (Slide 16)

19.

Add textures: Texture (a)   involves adding patterns or bitmap images to the surface of a mesh. (Slide 23)

20.

UVWs correlate to the (a)   , Y, and Z axes dimensions of a model. (Slide 23)

21.

In 3D software, light objects and camera objects are node objects that can hold (a)   . (Slide 29)

22.

Light objects are used to produce virtual (a)   on an object, or in a scene. (Slide 30)

23.

(a)   : Final compilation of all of the visual components of a scene. (Slide 31)

24.

Rendering generates the final (a)   image that represents 3D scene when displayed. (Slide 31)

25.

Rendering includes visible surfaces, lighting, colors, (a)   , and special effects. (Slide 31)