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Worksheets5.02 Creating & Rendering 3D models, scenes, and animations
Total questions: 25
Worksheet time: 24mins
3D Modeling is the process of ___-dimensional objects in a computer. (Slide 2)
3
2
Plugins: __________ that adds features to the application, extending its capabilities. (Slide 6)
software
hardware
Modifiers: deformations; detailed (a) editing capabilities. (Slide 6)
Shaders and materials are related to (a) . Shaders and materials affect the appearance of surface of objects. (Slide 6)
Importing/Exporting: Supporting (a) file format. (Slide 6)
Lighting and shadow simulation: Sophisticated calculations that produces (a) , physically accurate, effects of light. (Slide 6)
Motion capture: Movement (a) tracked using specialized equipment is used to drive a virtual actor. (Slide 6)
(a) are the window into a scene; the virtual 3D environment. (Slide 8)
(a) mimics the human eye; gives the best representation of final product, has a virtual vanishing point. (Slide 8)
(a) views include Top, Bottom, Front, Back, and Left and Right Sides. (Slide 9)
Ortho means “ (a) ”. (Slide 9)
Changing viewport camera: (a) - Moves the user’s viewport camera up and down, left and right – parallel to the subject from the current point of view. (Slide 11)
(a) : Rotates the viewport camera around a fixed point, typically a selected object. (Slide 11)
(a) mode: Simulates a first-person perspective. (Slide 11)
(a) is used to describe multi-sided shapes, for example, pentagons, hexagons, etc. (Slide 15)
Primitive objectives and Shapes are (a) - changes to the object’s characteristics can be made based on adjusting numeric values for object dimensions. (Slide 15)
All 3D objects are a collection of 3 fundamental (a) components: vertices, edges, and faces. (Slide 16)
(a) : a single point in 3D space. (Slide 16)
Add textures: Texture (a) involves adding patterns or bitmap images to the surface of a mesh. (Slide 23)
UVWs correlate to the (a) , Y, and Z axes dimensions of a model. (Slide 23)
In 3D software, light objects and camera objects are node objects that can hold (a) . (Slide 29)
Light objects are used to produce virtual (a) on an object, or in a scene. (Slide 30)
(a) : Final compilation of all of the visual components of a scene. (Slide 31)
Rendering generates the final (a) image that represents 3D scene when displayed. (Slide 31)
Rendering includes visible surfaces, lighting, colors, (a) , and special effects. (Slide 31)
