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WorksheetsSignal Phrases and In text evidence
Total questions: 11
Worksheet time: 3hrs 45mins
Read the following evidence from an essay arguing that violent video games pose a dangerous threat to children:
When discussing the negative impact of violent video games on young people, Mike Snider reports, "An international study looking at more than 17,000 adolescents, ages nine to 19, from 2010 to 2017, found playing violent video games led to increased physical aggression over time" (Snider).
Which part of this sentence is evidence from research?
When discussing the negative impact of violent video games on young people
Mike Snider reports
"An international study looking at more than 17,000 adolescents, ages nine to 19, from 2010 to 2017, found playing violent video games led to increased physical aggression over time"
(Snider)
Read the following evidence from an essay arguing that violent video games pose a dangerous threat to children:
When discussing the negative impact of violent video games on young people, Mike Snider reports, "An international study looking at more than 17,000 adolescents, ages nine to 19, from 2010 to 2017, found playing violent video games led to increased physical aggression over time" (Snider).
Which part of this sentence is the signal phrase?
When discussing the negative impact of violent video games on young people
Mike Snider reports
"An international study looking at more than 17,000 adolescents, ages nine to 19, from 2010 to 2017, found playing violent video games led to increased physical aggression over time"
(Snider)
Read the following evidence from an essay arguing that violent video games pose a dangerous threat to children:
When discussing the negative impact of violent video games on young people, Mike Snider reports, "An international study looking at more than 17,000 adolescents, ages nine to 19, from 2010 to 2017, found playing violent video games led to increased physical aggression over time" (Snider).
Which part of this sentence is the context introducing the quote?
When discussing the negative impact of violent video games on young people
Mike Snider reports
"An international study looking at more than 17,000 adolescents, ages nine to 19, from 2010 to 2017, found playing violent video games led to increased physical aggression over time"
(Snider)
Read the following evidence from an essay arguing that violent video games pose a dangerous threat to children:
When discussing the negative impact of violent video games on young people, Mike Snider reports, "An international study looking at more than 17,000 adolescents, ages nine to 19, from 2010 to 2017, found playing violent video games led to increased physical aggression over time" (Snider).
Which part of this sentence is the in text citation?
When discussing the negative impact of violent video games on young people
Mike Snider reports
"An international study looking at more than 17,000 adolescents, ages nine to 19, from 2010 to 2017, found playing violent video games led to increased physical aggression over time"
(Snider)
Read the following evidence from an essay arguing that violent video games pose a dangerous threat to children:
Studies show that children who play violent video games are more likely to act violently. For example, "The analysis of 24 studies from countries including the U. S. , Canada, Germany and Japan found those who played violent games such as "Grand Theft Auto," "Call of Duty" and "Manhunt" were more likely to exhibit behavior such as being sent to the principal's office for fighting or hitting a non-family member." (Snider).
Which part of evidence structure is missing from this example?
Context introducing evidence
Signal Phrase
Evidence from research
In Text Citation
Read the following evidence from an essay arguing that violent video games pose a dangerous threat to children:
Allowing children to play violent video games without restriction poses the additional danger of video game addiction. In a Los Angeles Times article, "Can You Really Be Addicted to Video Games," Jebb Ferris reports, "In May, the World Health Organization officially added a new disorder to the section on substance use and addictive behaviors in the latest version of the International Classification of Diseases: 'gaming disorder,' which it defines as excessive and irrepressible preoccupation with video games, resulting in significant personal, social, academic or occupational impairment for at least 12 months."
Which part of the evidence structure is missing from this example?
Context introducing evidence
Signal Phrase
Evidence
In Text Citation
Read the following evidence from an essay arguing that violent video games pose a dangerous threat to children:
Allowing children to play violent video games without restriction poses the additional danger of video game addiction. In a Los Angeles Times article, "Can You Really Be Addicted to Video Games," Jebb Ferris reports, "In May, the World Health Organization officially added a new disorder to the section on substance use and addictive behaviors in the latest version of the International Classification of Diseases: 'gaming disorder,' which it defines as excessive and irrepressible preoccupation with video games, resulting in significant personal, social, academic or occupational impairment for at least 12 months."
Which of the following is the correct in text citation?
(Los Angeles Times)
(Jebb Ferris)
(Ferris)
( "Can You Really Be . . .")
Read the following evidence from an essay arguing that video game addiction poses a dangerous threat to children:
When discussing the negative impact of violent video games on young people, Mike Snider reports, "An international study looking at more than 17,000 adolescents, ages nine to 19, from 2010 to 2017, found playing violent video games led to increased physical aggression over time" (Snider).
Which option below provides the best conclusion based on this evidence?
This study proves my claim because kids who play video games become more violent.
Video games have a negative impact on children over time.
Based on these findings, using violent video games could lead to increased violence in children as they are exposed and desensitized to violence and act out the behaviors they frequently see in their video games.
This evidence demonstrates the dangerous threat video games pose to children because video games make children act more aggressively and have anger management issues.
Read the following evidence from an essay arguing that video game addiction poses a dangerous threat to children:
New studies are finding more about the potential long term affects of video games on young people. In a New York Times article, Jeffrey Ambrose reports, "Psychiatrists have issued a warning over the link between depression and video game addiction, after MRI scans revealed for the first time the potential damage caused to young brains" (Ambrose).
In the space below, write a conclusion sentence about video games based on this evidence.
Read the following evidence from an essay arguing that video game addiction poses a dangerous threat to children:
When discussing the negative impact of violent video games on young people, Mike Snider reports, "An international study looking at more than 17,000 adolescents, ages nine to 19, from 2010 to 2017, found playing violent video games led to increased physical aggression over time" (Snider). Based on these findings, using violent video games could lead to increased violence in children as they are exposed and desensitized to violence and act out behaviors they frequently see in their video games.
Which option below provides the best link back to the student's thesis based on this evidence?
Children who want to play violent video games are more likely to have other mental health issues and disorders.
Without proper monitoring and restrictions on time and content, children who excessively play violent video games run the risk of suffering from a number of serious mental health disorders.
This links to my thesis because violent video games pose a dangerous threat to children.
In conclusion, children shouldn't be allowed to play violent video games.
Read the following evidence from an essay arguing that video game addiction poses a dangerous threat to children:
New studies are finding more about the potential long term affects of video games on young people. In a New York Times article, Jeffrey Ambrose reports, "Psychiatrists have issued a warning over the link between depression and video game addiction, after MRI scans revealed for the first time the potential damage caused to young brains" (Ambrose). A child's brain is still developing, so they are uniquely vulnerable to the kind of damage that could potentially cause serious long term mental health issues.
In the space below, write a linking sentence that links the conclusion back to the overall thesis.
