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GAME DESIGN: IA4 REVIEW - UNIT 2

Total questions: 10

Worksheet time: 10mins

Name
Class
Date
1.

Software, like Blender, with a free and open code base, is referred to as what?

a)

open source

b)

backface culling

c)

scale operation

d)

tweening

2.

In order to view your 3D objects in Blender from every angle, what will you need to know how to do?

a)

Orbit

b)

Zoom

c)

Pan

d)

Shift

3.

When you left-click anywhere in your Blender scene, you will see a little cross-hair on the screen move and appear wherever you left-click. What is this little cross-hair gizmo called?

a)

node gizmo

b)

3D cursor

c)

render cursor

d)

loop gizmo

4.

Stephen is trying to add a barrel to his Blender scene. What is the hotkey shortcut that Stephen can press to bring up the add menu?

a)

Shift + A

b)

Ctrl + A

c)

Shift + D

d)

Alt + D

5.

Artwork in 3D is created by filling a 2D space with polygons and then giving them different what so that the 2D space seems to occupy 3D space?

a)

labels

b)

heights

c)

angles

d)

shades

6.

Martin is working in the Unity® software and wants to see information on the properties and components of an object that he has selected, such as its current position, collision, mesh data, or materials. What view does Martin need to be in to see this information about his object?

a)

hierarchy view

b)

inspector view

c)

project/console view

d)

scene editor 3D view

7.

One of the benefits of using the Unity® software to build your game is that it’s a cross-platform engine, which means what?

a)

two engines help to make the design platform work more efficiently

b)

it appeals to an undersaturated market, meaning you will make more profit

c)

it can be used to make games for different gaming platforms and software packages

d)

only specially trained developers will be able to use this game engine

8.

Seth is working on the code for his new game and has just added some specific code to the start function. When will this code run?

a)

it will run continuously throughout the game

b)

right before the game is closed

c)

on initialization, or when the program starts

d)

it will start and stop at random times throughout the game

9.

Silas is playing a game that slowly reveals the game world to him as he progresses through the game. What is this type of playfield called?

a)

scrolling playfield

b)

windfall playfield

c)

puzzle playfield

d)

fixed playfield

10.

The hierarchy view, which shows you what is in your current scene or level, can be very useful for doing what?

a)

debugging and testing your code

b)

showing you the file structure for everything that has been created in the project

c)

selecting specific objects, or groups of objects, within the level

d)

displaying errors, warnings, and any other messages