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Notes on Blender - Section 9 Review

Total questions: 10

Worksheet time: 5mins

Name
Class
Date
1.

Texture nodes alter how materials are applied to meshes by performing specific operations.

a)

True

b)

False

2.

Any window can be changed to any of the editor types available in Blender. This way, workspaces can be customized for different tasks.

a)

True

b)

False

3.

The Color Ramp node takes a greyscale range of values and remaps it to put out a color range.

a)

True

b)

False

4.

Modifiers can help you reshape any object’s geometry by applying automatic operations in a non-destructive way.

a)

True

b)

False

5.

The Solidify modifier adds a rich texture to any mesh.

a)

True

b)

False

6.

The Texture Coordinate node

a)

Contains information for X, Y, and Z coordinates to color any point in space

b)

Provides textures to meshes

c)

Provides textures to coordinates

d)

None of the above

7.

Noise Texture Nodes

a)

Contain information for X, Y, and Z coordinates to color any point in space

b)

Provide textures to meshes

c)

Add Perlin noise to textures

d)

None of the above

8.

Applying all modifiers allows Blender to

a)

Provide textures to meshes

b)

Add Perlin Noise to textures

c)

Perform other operations such as beveling in Edit mode

d)

All of the above

9.

All nodes

a)

Can connect to other nodes

b)

Perform specific tasks

c)

Have parameters that can be changed

d)

All of the above

10.

Normals

a)

Are texture providers to meshes

b)

Imaginary lines that are parallel to the faces of meshes

c)

Imaginary lines that are perpendicular to the faces of meshes

d)

None of the above