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DDA2 quiz 3

Total questions: 10

Worksheet time: 20mins

Name
Class
Date
1.

What material setting makes something look like metal?

a)

Diffuse Color

b)

Displacement

c)

Bitmap

d)

Metalness

2.

What area on 3dsMax is this?

a)

Command Panel

b)

Quad Menu

c)

Viewports

d)

Toolbar

3.

Which term is NOT associated with materials?

a)

Specular

b)

Roughness

c)

Subdivision

d)

Emission

4.

What do we call it when you "take a picture" of your scene?

a)

Photograph

b)

Render

c)

Screenshot

d)

Illuminate

5.

What kind of view is "straight on" from a specific axis?

a)

Orthographic

b)

Isometric

c)

Perspective

d)

Default

6.

The Slate Material Editor is a _____ editor.

a)

Virtual

b)

Node

c)

Floating Viewport

d)

Add-on

7.

"Edit Poly", "Turbosmooth", and "UVW Map" are examples of what?

a)

Meshes

b)

Edit Items

c)

Modifiers

d)

Render Settings

8.

What has been done to the yellow(ish) object?

a)

A "bend" modifier was applied

b)

It was animated using Particle System

c)

A "cloth" modifier was applied

d)

The vertices were moved by hand

9.

What can give a natural, "outdoor" look to a scene?

a)

Sun Positioner light

b)

Sun Editor

c)

Weather System

d)

"Global lighting" modifier

10.

Why would we change the lights in our scenes?

a)

To give the scene a different mood

b)

To show certain objects more clearly

c)

To make the scene more realistic

d)

All of these