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Hero's Journey Quiz

Total questions: 20

Worksheet time: 23mins

Name
Class
Date
1.

The hero exists in a plain environment and may feel odd or out of place. It may be boring and/or peaceful.

a)

Refusal of the Call

b)

Call to Adventure

c)

The Ordinary World

d)

The Mentor & Allies

2.

The hero is 1st given notice that life is going to change. Some event starts the new journey.

a)

The Mentor & Allies

b)

Call to Adventure

c)

Ordinary World

d)

Refusal of the Call

3.

The hero is reluctant or frightened. The hero feels the fear of the unknown and tries to turn away , however briefly.

a)

Refusal of the Call

b)

The Mentor & Allies

c)

Ordinary World

d)

Call to Adventure

4.

The hero often meets or has helpers and may gain a special object.

a)

Ordinary World

b)

Call to Adventure

c)

Refusal of the Call

d)

The Mentor & Allies

5.

The hero commits to the journey and enters into the new environment, which usually comes with many new challenges.

a)

Crossing the Threshold

b)

Threshold Guardians & the Shadow

c)

The Approach

d)

Supreme

Ordeal

6.

The hero faces a more difficult battle and often has his/her allies helping out now. This prepares them better for the final battle

a)

Crossing the Threshold

b)

Threshold Guardians & the Shadho

c)

The Approach

d)

Supreme Ordeal

7.

The hero arrives at the final conflict or battle with the Shadow. It's the most dangerous, ultimate battle.

a)

Crossing the Threshold

b)

Threshold Guardians & the Shadow

c)

The Approach

d)

Supreme Ordeal

8.

The hero achieves the goal of the quest, which may be actual treasure. It can come in many forms.

a)

Reward

b)

The Road Back

c)

The Hero's Transformation

d)

Return with the Reward

9.

The Hero must return home and may need to be rescued or helped to finish their quest 100%.

a)

Reward

b)

The Road Back

c)

The Hero's Transformation

d)

Return with the Reward

10.

Teacher, counselor, trainer, and encourager to the hero.

a)

Hero

b)

the Shadow

c)

Ally

d)

Mentor

11.

The protagonist of the story. Usually, this character is brave and honorable but needs to learn something in the story.

a)

Hero

b)

Mentor

c)

Goddess

d)

Ally

12.

This is a gifted item that helps the hero on his/her journey. Often has (real or imagined) magical or supernatural powers.

a)

Talisman

b)

Reward

c)

Treasure

d)

Magic

13.

A pattern or construct that describes the typical adventure of the Hero, the person who goes out and achieves great deeds on behalf of the group, tribe, or civilization.

a)

The Journey

b)

The Path

c)

The Hero's Story

d)

The Hero's Journey

14.
The hero is presented with a problem, challenge, or adventure; the hero must face the beginnings of change.
a)
Crosssing the Threshold
b)
The Ordeal
c)
The Call to Adventure
d)
The Resurrection
15.

The hero begins to accept his/her growth, new wisdom, and strength. The hero starts to achieve balance in life.

a)

Reward

b)

The Road Back

c)

The Hero's Transformation

d)

Return with the Reward

16.

The hero shares the "treasure" with the rest of the world. The "treasure" might simply be in the form of peace. The focus is on the hero sharing what he/she won.

a)

Reward

b)

The Road Back

c)

The Hero's Transformation

d)

Return with the Reward

17.

The hero may encounter a ___ who is a love interest or a mother figure.

a)

the Temptress

b)

Mentor

c)

the Goddess

d)

Shadow

18.

The ultimate villain who battles the hero in the Supreme Ordeal is the ___.

a)

Threshold Guardians

b)

Shadow

c)

Temptress

d)

Goddess

19.

The minions or underlings of the ultimate villain are known in the Hero's Journey as the ___.

a)

Threshold Guardians

b)

Shadow

c)

Temptress

d)

Goddess

20.

The ___ is often a woman who lures or distracts the Hero away from his quest.

a)

Shadow

b)

Goddess

c)

Temptress

d)

Mentor