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eLearning Vocabulary

Total questions: 25

Worksheet time: 16mins

Name
Class
Date
1.

An online message board where ideas on a particular topic can be shared.

a)

Feedback

b)

Forum

c)

Evaluation

d)

Development

2.

An organization dedicated to making creative works available to others to recreate and share.

a)

Assimilation

b)

Enabling Objectives

c)

Intrinsic Motivation

d)

Creative Commons

3.

Are designed to support terminal objectives by defining the skills, knowledge, or attitudes learners must obtain to complete terminal objectives.

a)

Enabling Objectives

b)

Individualized Instructions

c)

Cognitive Strategies

d)

Blending Learning

4.

eLearning Prototype is to help you ? and ? what the final eLearning course will look and feel like. This includes how you're presenting content, how the course will look and feel, how you're implementing proper instructional design techniques, and how the interactivity will work.

(a)  

5.

Game-based learning involves designing learning activities so that game ? and ? principles inhere within the learning activities themselves.

(a)  

6.

HTML - a ? Markup ? used for creating online content.

(a)  

7.

A functional version of a new process and/or product, usually in an unfinished state, whose effectiveness and efficiency to be tested.

a)

Model

b)

Module

c)

Prototype

d)

Implementation

8.

A term that encompasses two sub-categories which take two opposing viewpoints on human development. This is a slow process that does not have any distinct stages.

a)

Scaffolding

b)

Theories of Development

c)

Performance Discrepancy

d)

Multiple Intelligences Theory

9.

Data collected about learner group that is used to impact decisions throughout the instructional process. Components include learner group identification, general characteristics, numbers, and location, experience level, attitude, and skills that impact the design and delivery of training.

a)

SCORM

b)

Cognitive Strategies

c)

Gamification

d)

Learner Analysis

10.

SCORM stands for Sharable ? Object ? Model. Collection of specifications that enable interoperability, accessibility, and reusability of e-learning content.The SCORM standard is used to facilitate the interaction of eLearning modules with a Learning Management System to record data such as course completion and assessment scores

(a)  

11.

Summative Evaluation is testing done following the ? phase

(a)  

12.

WIFM is an acronym that stands for “?” It is a strategy used to design motivational courses or training that learners can relate to.

(a)  

13.

The second phase of the ADDIE instructional systems design process; its purpose is to verify the learning tasks, performance objectives, and testing strategies.

a)

Design

b)

Learner Guide

c)

Design Document

d)

Screen Reader

14.

This is one of the primary components of self-guided eLearning courses. It involves thinking and acting without relying on the thoughts or opinions of others.

a)

Instrinsic Motivation

b)

Formative Evaluation

c)

Self-regulation

d)

Chunking

15.

Refers to the instruction and training of adults.

a)

Pedagogy

b)

Andragogy

c)

Trainer

d)

Learnability

16.

ADDIE - is an acronym whose letters stand for the five phases in its approach to design, which are Analysis, ? , Develop, ? and (5) Evaluate. This is traditionally considered a linear model in which one phase would be finished, before moving on to the next.

(a)  

17.

SAM stands for Successive Approximation Model, is considered to be a more agile approach to design that has three stages: Evaluate, ? and Develop.

(a)  

18.

The ADA is a civil rights law that prohibits ? against individuals with disabilities in all areas of public life, including jobs, schools, transportation, and all public and private places that are open to the general public.

(a)  

19.

a criterion-referenced test designed to measure performance of objectives to be taught during a unit of instruction; given after the instruction.

a)

Pre-test

b)

Post-test

c)

Evaluation

d)

Beta/Pilot Testing

20.

The use, by students, of systematically designed learning activities and materials specifically chosen to suit their individual interests, abilities, and experience.

a)

Learnability

b)

Instruction

c)

Instructional Strategies

d)

Individualized Instruction

21.

A design technique for showing as individual scenes the proposed sequence of visual, textual, and audio elements in a learning module.

a)

Storytelling

b)

Model

c)

Storyboarding

d)

Media

22.

Bloom's Taxonomy is a framework for categorizing educational goals. It consists of six major categories: Knowledge, ? , Application, ? , Synthesis, and Evaluation

(a)  

23.

Thinking about one’s thinking. More precisely, it refers to the processes used to plan, monitor, and assess one’s understanding and performance.

a)

Multiple Intelligences Theory

b)

Metacognition

c)

Constructivism

d)

Self-regulation

24.

The delivery of information and activities that facilitate learner’s attainment of intended learning goals.

a)

Instruction

b)

Instructional Analysis

c)

Delivery System

d)

Needs Assessment

25.

The method by which instruction is provided to learners, for example instructor-led, distance learning, computer-based, web-based, mobile, or self-instructional materials.

a)

Instructor Guide

b)

Individualized Instruction

c)

Intrinsic Motivation

d)

Delivery System