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Unity Transform Quiz

Total questions: 14

Worksheet time: 14mins

Name
Class
Date
1.

This area in Unity is known as the...

a)

Hierarchy

b)

Merchant

c)

Inspector

d)

Proctor

2.

This area in Unity is known as the...

a)

Rect

b)

Transform

c)

Hand

d)

Coordinates

3.

The item selected is known as a...

a)

Grandma

b)

Parent

c)

Child

d)

Aunt

4.

Which tool is highlighted on the tool bar?

a)

Move

b)

Rotation

c)

Scale

d)

Move through scene view

5.

For each definition of an edge, select True or False

A line segment joining two vertices in a polygon.

a)

True

b)

False

6.

For each definition of an edge, select True or False

A line segment where two faces meet

a)

True

b)

False

7.

For each definition of an edge, select True or False

A corner point of a polygon and/or polyhedron formed by the intersection

a)

True

b)

False

8.

 For each statement about the Transform component in the Inspector window, select True or False. 

Every GameObject has a Transform

a)

True

b)

False

9.

 For each statement about the Transform component in the Inspector window, select True or False. 

Scale value "0" is the original size (size at which the object was imported)

a)

True

b)

False

10.

 For each statement about the Transform component in the Inspector window, select True or False. 

The Position, Rotation and Scale values of a Transform's child are independent of the Transform's parent.

a)

True

b)

False

11.

 For each statement about the Transform component in the Inspector window, select True or False. 

If the Transform has no parent, the properties are measured in world space.

a)

True

b)

False

12.

Match each tool to its corresponding operation To answer, move each tool from the list on the left to the operation on the right Note You will receive partial credit for each correct selection 

Tools

a)

Position,

Rotation,

Scale,

Available custom editor

b)

Rotation,

Scale,

Available custom editor,

Position,

c)

Available custom editor,

Position,

Rotation,

Scale

d)

Position,

Rotation,

Available custom editor,

Scale

13.

On the Move Tool, which access is represented by the red arrow as shown?

a)

X

b)

XYZ

c)

Y

d)

Z

14.

When you select a GameObject in either the Hierarchy or Scene view, what does the Inspector show?

a)

All the other GameObjects in the Scene that have a reference to the selected GameObject. 

b)

The visible properties of all components and Materials of that GameObject. 

c)

Only the most recent components added to that GameObject.

d)

A list of every possible standard component that could be added to the selected GameObject.