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WorksheetsUnity Transform Quiz
Total questions: 14
Worksheet time: 14mins
This area in Unity is known as the...
Hierarchy
Merchant
Inspector
Proctor
This area in Unity is known as the...
Rect
Transform
Hand
Coordinates
The item selected is known as a...
Grandma
Parent
Child
Aunt
Which tool is highlighted on the tool bar?
Move
Rotation
Scale
Move through scene view
For each definition of an edge, select True or False
A line segment joining two vertices in a polygon.
True
False
For each definition of an edge, select True or False
A line segment where two faces meet
True
False
For each definition of an edge, select True or False
A corner point of a polygon and/or polyhedron formed by the intersection
True
False
For each statement about the Transform component in the Inspector window, select True or False.
Every GameObject has a Transform
True
False
For each statement about the Transform component in the Inspector window, select True or False.
Scale value "0" is the original size (size at which the object was imported)
True
False
For each statement about the Transform component in the Inspector window, select True or False.
The Position, Rotation and Scale values of a Transform's child are independent of the Transform's parent.
True
False
For each statement about the Transform component in the Inspector window, select True or False.
If the Transform has no parent, the properties are measured in world space.
True
False
Match each tool to its corresponding operation To answer, move each tool from the list on the left to the operation on the right Note You will receive partial credit for each correct selection
Tools
Position,
Rotation,
Scale,
Available custom editor
Rotation,
Scale,
Available custom editor,
Position,
Available custom editor,
Position,
Rotation,
Scale
Position,
Rotation,
Available custom editor,
Scale
On the Move Tool, which access is represented by the red arrow as shown?
X
XYZ
Y
Z
When you select a GameObject in either the Hierarchy or Scene view, what does the Inspector show?
All the other GameObjects in the Scene that have a reference to the selected GameObject.
The visible properties of all components and Materials of that GameObject.
Only the most recent components added to that GameObject.
A list of every possible standard component that could be added to the selected GameObject.
