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WorksheetsNotes on Blender 3D: Section 14
Total questions: 10
Worksheet time: 5mins
Hexadecimal numbers can be used to specify light colors.
True
False
Besides the lights emitted by HDRIs and the glow node, there are four light types available in Blender.
True
False
All light types have beam shape parameters to specify the angle of incidence and softness.
True
False
For every type of light in Blender, color, power, and size can be adjusted.
True
False
Adding an atmosphere can create a sense of volume.
True
False
To add volumetrics use a
Volume Scatter node
Volumetrics node
Fog node
None of the above
The Volume Scatter node should be connected to
The Displacement input on the Material Output
The Surface input on the Material Output
The Volume input on the Material Output
None of the above
Adding volumetrics to scenes
Increases rendering time
Can add realism
Gives a sense of space
All of the above
Adding a reference picture while already in orthographic view
Aligns the reference picture to orthographic
Scales the reference picture
Rotates the reference picture
Hides the reference picture
Three-point lighting includes:
A key light, a rim light, and a fill light
A point light, a spotlight, and a fill light
A key light, a fill light, and an area light
None of the above
