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Notes on Blender 3D: Section 14

Total questions: 10

Worksheet time: 5mins

Name
Class
Date
1.

Hexadecimal numbers can be used to specify light colors.

a)

True

b)

False

2.

Besides the lights emitted by HDRIs and the glow node, there are four light types available in Blender.

a)

True

b)

False

3.

All light types have beam shape parameters to specify the angle of incidence and softness.

a)

True

b)

False

4.

For every type of light in Blender, color, power, and size can be adjusted.

a)

True

b)

False

5.

Adding an atmosphere can create a sense of volume.

a)

True

b)

False

6.

To add volumetrics use a

a)

Volume Scatter node

b)

Volumetrics node

c)

Fog node

d)

None of the above

7.

The Volume Scatter node should be connected to

a)

The Displacement input on the Material Output

b)

The Surface input on the Material Output

c)

The Volume input on the Material Output

d)

None of the above

8.

Adding volumetrics to scenes

a)

Increases rendering time

b)

Can add realism

c)

Gives a sense of space

d)

All of the above

9.

Adding a reference picture while already in orthographic view

a)

Aligns the reference picture to orthographic

b)

Scales the reference picture

c)

Rotates the reference picture

d)

Hides the reference picture

10.

Three-point lighting includes:

a)

A key light, a rim light, and a fill light

b)

A point light, a spotlight, and a fill light

c)

A key light, a fill light, and an area light

d)

None of the above