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GODOT ENGINE

Total questions: 10

Worksheet time: 5mins

Name
Class
Date
1.

1.   A program stored in a file (usually one that will be interpreted); in Godot, it's a text file that adds behavior to a node.

a)

tree

b)

Script

c)

nodes

d)

GDScript

2.

2. The main language used in Godot

a)

nodes

b)

 Script

c)

scene

d)

GDScript

3.

3. fundamental building blocks for creating a game: they have a name, editable properties, can receive a callback to process every frame, can be extended, can be added to another node as a child

a)

scene

b)

tree

c)

nodes

d)

Script

4.

4. a group of nodes organized hierarchically (in tree fashion); they always have one root node, can be saved and loaded back, can be instanced

a)

scene

b)

nodes

c)

tree

d)

Script

5.

5. a collection of nodes with lines connecting them; usually it begins with one node: the root, and child nodes that branch off of nodes

a)

scene

b)

nodes

c)

tree

d)

Script

6.

6.   It is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface.

a)

Godot

b)

Engine

c)

Game

d)

Godot Engine

7.

7. Godot’s development was started by Juan ‘reduz’ Linietsky and Ariel ‘punto’ Manzur in____.

a)

2007

b)

2008

c)

2009

d)

2010

8.

8. Nodes emit ____ when some events occurs. It gives you a lot of flexibility in how you structure your scenes.

a)

 tree

b)

nodes

c)

Signal

d)

 scene

9.

9.    It lets you create, remove, import or play game projects.

a)

Template

b)

Project Manager

c)

Script

d)

Toolbar

10.

10. 1.   In february ____, the source code of Godot was released to the public on GitHub under the MIT license.

a)

2012

b)

2013

c)

2014

d)

2015