wayground logo

Free Printable Worksheets

NEW

Font size

S
M
L
XL
Worksheets

Week 5 - 12 principles of animation

Total questions: 38

Worksheet time: 38mins

Name
Class
Date
1.
This movement prepares the audience for a major action the character is about to perform, such as, starting to run, jump or change expression. Examples are a pitcher's wind-up or a golfers' back swing.
a)
Anticipation
b)
Arcs
c)
Staging
d)
Slow In and Slow Out
2.
Corresponds to what would be called charisma in an actor. A character who is not necessarily sympathetic – villains or monsters can also fall under this principle – the important thing is that the viewer feels the character is real and interesting
a)
Follow Through and Overlap
b)
Appeal
c)
Exaggeration
d)
Solid Drawing
3.
Most actions follow a slightly circular path. This is especially true of the human figure and the action of animals. Give animation a more natural action and better flow. Examples are a pendulum swinging, arm movement, head turns and even eye movements.
a)
Arcs
b)
Anticipation
c)
Appeal
d)
Secondary Actions
4.
This principle describes an action that remains true to reality, just presenting it in a wilder, more extreme form
a)
Exaggeration
b)
Squash and Stretch
c)
Straight Ahead Versus Pose to Straight Ahead Versus Pose to Pose
d)
Timing
5.
The action that follows the main action; actions do not stop at the same time.
a)
Follow Through and Overlap
b)
Arcs
c)
Solid Drawing
d)
Secondary Actions
6.
This action adds to and enriches the main action and adds more dimension to the character animation, supplementing and/or re-enforcing the main action.
a)
Secondary Actions
b)
Squash and Stretch
c)
Appeal
d)
Anticipation
7.
Principle with more drawings near the beginning and end of an action, emphasizing the extreme poses, and fewer in the middle. Most objects need time to accelerate and slow down, this principle softens the action, making it more life-like
a)
Slow In and Slow Out
b)
Follow Through and Overlap
c)
Exaggeration
d)
Appeal
8.
This principle means taking into account forms in three-dimensional space, or giving them volume and weight. The animator needs to be a skilled artist and has to understand the basics of 3D shapes, anatomy, weight, balance, light and shadow, etc
a)
Solid Drawing
b)
Staging
c)
Appeal
d)
Follow Through and Overlap
9.
Gives the illusion of weight and volume to a character as it moves. It is used in all forms of character animation from a bouncing ball to the body weight of a person walking.
a)
Squash and Stretch
b)
Straight Ahead Versus Pose to Pose
c)
Exaggeration
d)
Slow In and Slow Out
10.
Its purpose is to direct the audience's attention, and make it clear what is of greatest importance in a scene. This can be done by the placement of a character in the frame, the use of light and shadow, or the angle and position of the camera
a)
Staging
b)
Squash and Stretch
c)
Exaggeration
d)
Anticipation
11.
One means drawing out a scene frame by frame from beginning to end, while the other involves starting with drawing a few key frames, and then filling in the intervals later
a)
Straight Ahead Versus Pose to Pose
b)
Squash and Stretch
c)
Appeal
d)
Anticipation
12.
This principle makes objects appear to obey the laws of physics; for instance, an object's weight determines how it reacts to an action, like a push. Critical for establishing a character's mood, emotion, and reaction.
a)
Timing
b)
Arcs
c)
Solid Drawing
d)
Anticipation
13.
Opposite of anticipation.
a)
Follow Through and Overlap
b)
Staging
c)
Exaggeration
d)
Slow In and Slow Out
14.

This movement prepares the audience for a major action the character is about to perform, such as, starting to run, jump or change expression.

a)

squash and stretch

b)

slow in - slow out

c)

anticipation

d)

overlapping action

15.

Corresponds to what would be called charisma in an actor. A character who is not necessarily sympathetic – villains or monsters can also fall under this principle – the important thing is that the viewer feels the character is real and interesting.

a)

appeal

b)

slow in - slow out

c)

pose to pose

d)

arc

16.

Most actions follow a slightly circular path. This is especially true of the human figure and the action of animals. Give animation a more natural action and better flow. Examples are a pendulum swinging, arm movement, head turns and even eye movements.

a)

exaggeration

b)

timing

c)

arc

d)

squash and stretch

17.

This principle describes an action that remains true to reality, just presenting it in a wilder, more extreme form.

a)

exaggeration

b)

timing

c)

anticipation

d)

appeal

18.

The action that follows the main action; actions do not stop at the same time.

a)

exaggeration

b)

solid drawing

c)

overlapping action

d)

timing

19.

This action adds to and enriches the main action and adds more dimension to the character animation, supplementing and/or re-enforcing the main action.t

a)

exaggeration

b)

secondary action

c)

squash and stretch

d)

solid drawing

20.

Principle with more drawings near the beginning and end of an action, emphasizing the extreme poses, and fewer in the middle. Most objects need time to accelerate and slow down, this principle softens the action, making it more life-like.

a)

pose to pose/key to key

b)

anticipation

c)

appeal

d)

slow in - slow out

21.

This principle means taking into account forms in three-dimensional space, or giving them volume and weight. The animator needs to be a skilled artist and has to understand the basics of 3D shapes, anatomy, weight, balance, light and shadow, etc.

a)

timing

b)

arc

c)

solid drawing

d)

anticipation

22.

Gives the illusion of weight and volume to a character as it moves. It is used in all forms of character animation from a bouncing ball to the body weight of a person walking.

a)

exaggeration

b)

anticipation

c)

squash and stretch

d)

timing

23.

Its purpose is to direct the audience's attention, and make it clear what is of greatest importance in a scene. This can be done by the placement of a character in the frame, the use of light and shadow, or the angle and position of the camera.

a)

staging

b)

timing

c)

arc

d)

pose to pose

24.

One means drawing out a scene frame by frame from beginning to end, while the other involves starting with drawing a few key frames, and then filling in the intervals later.

a)

arc

b)

straight ahead/pose to pose

c)

exaggeration

d)

staging

25.

This principle makes objects appear to obey the laws of physics; for instance, an object's weight determines how it reacts to an action, like a push. Critical for establishing a character's mood, emotion, and reaction.

a)

arc

b)

timing

c)

staging

d)

appeal

26.

What is squash and stretch

a)

When an object changes it shape due to movement

b)

When one action prepares us for the next one

c)

When you zoom in for expressions and out for big actions

d)

When you start with keys and fill in the in-between drawings

27.

What is anticipation?

a)

When an object changes shape due to movement

b)

When one action prepares us for a following action

c)

When you zoom in for expressions and out for big actions

d)

When you draw the key poses and fill in the in-between pictures later.

28.

What is animating straight ahead?

a)

Drawing the keys and later on going in and filling in the other drawings

b)

Drawing the keys and secondary actions and overlapping actions

c)

Drawing each drawing sequentially from start to finish

d)

Drawing the last drawing first and working backwards

29.

What is pose to pose animation?

a)

Drawing the key poses and filling in the other pictures later

b)

Drawing the key poses, the secondary actions and the overlapping actions

c)

Drawing the pictures sequentially from start to finish

d)

Drawingi the last picture first and working backwards

30.

What is follow through?

a)

Drawing the drawing using squash and stretch with no rebound

b)

Drawing the drawing using squash and stretch using a rebound

c)

Drawing the drawing using no squash and stretch or rebound

d)

Drawing one drawing and that is an animation

31.

What is overlapping action?

a)

Making sure that only one action happens at a time

b)

Making sure that you zoom in on expressions and out on big actions

c)

Having one action begin or happen while another is taking place

d)

Having lots of different actions so that you can distract the viewer

32.

What is slow in slow out

a)

Making sure that every picture is evenly spaced on the time line

b)

Making sure that you have the action take place with as few drawings as possible

c)

Making sure to draw so that the action is really choppy

d)

Putting lots of drawings with small movements at the beginning and the end of an action

33.

What are arcs?

a)

Objects move in a circular pattern or an arc

b)

Objects move in a straight line

c)

Objects move up and down in a line

d)

Objects move from side to side in a line

34.

What is secondary action?

a)

It is the second action the character does in a sequence of actions

b)

It is everything else besides the primary action the character is doing

c)

It is a high school action

d)

I don' t have a clue

35.

Timing is important because

a)

You have to get your assignments in on time

b)

The timing of an action has no effect upon the animation

c)

The timing of an action affect the animation very much

d)

You have to time your animations to make sure that they are not too long

36.

What is exaggeration?

a)

It is doing something like it is in real life=, realistically

b)

It is doing something that could never happen in real life

c)

It is doing something that you might see only in video games

d)

It is real life action but taken to the extreme to emphasize it

37.

What is solid drawing?

a)

It is drawing things in 2D with just lines and shapes

b)

It is drawing things in 2D with lines, shapes and figures

c)

It is making sure that drawings are in 3D space with volume weight and balance

d)

It is making sure that drawings are in 4D just like in space

38.

What is appeal?

a)

Something a banana has

b)

A pleasing aspect or trait

c)

Something that disgusts you

d)

None of the above