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WorksheetsWeek 5 - 12 principles of animation
Total questions: 38
Worksheet time: 38mins
This movement prepares the audience for a major action the character is about to perform, such as, starting to run, jump or change expression.
squash and stretch
slow in - slow out
anticipation
overlapping action
Corresponds to what would be called charisma in an actor. A character who is not necessarily sympathetic – villains or monsters can also fall under this principle – the important thing is that the viewer feels the character is real and interesting.
appeal
slow in - slow out
pose to pose
arc
Most actions follow a slightly circular path. This is especially true of the human figure and the action of animals. Give animation a more natural action and better flow. Examples are a pendulum swinging, arm movement, head turns and even eye movements.
exaggeration
timing
arc
squash and stretch
This principle describes an action that remains true to reality, just presenting it in a wilder, more extreme form.
exaggeration
timing
anticipation
appeal
The action that follows the main action; actions do not stop at the same time.
exaggeration
solid drawing
overlapping action
timing
This action adds to and enriches the main action and adds more dimension to the character animation, supplementing and/or re-enforcing the main action.t
exaggeration
secondary action
squash and stretch
solid drawing
Principle with more drawings near the beginning and end of an action, emphasizing the extreme poses, and fewer in the middle. Most objects need time to accelerate and slow down, this principle softens the action, making it more life-like.
pose to pose/key to key
anticipation
appeal
slow in - slow out
This principle means taking into account forms in three-dimensional space, or giving them volume and weight. The animator needs to be a skilled artist and has to understand the basics of 3D shapes, anatomy, weight, balance, light and shadow, etc.
timing
arc
solid drawing
anticipation
Gives the illusion of weight and volume to a character as it moves. It is used in all forms of character animation from a bouncing ball to the body weight of a person walking.
exaggeration
anticipation
squash and stretch
timing
Its purpose is to direct the audience's attention, and make it clear what is of greatest importance in a scene. This can be done by the placement of a character in the frame, the use of light and shadow, or the angle and position of the camera.
staging
timing
arc
pose to pose
One means drawing out a scene frame by frame from beginning to end, while the other involves starting with drawing a few key frames, and then filling in the intervals later.
arc
straight ahead/pose to pose
exaggeration
staging
This principle makes objects appear to obey the laws of physics; for instance, an object's weight determines how it reacts to an action, like a push. Critical for establishing a character's mood, emotion, and reaction.
arc
timing
staging
appeal
What is squash and stretch
When an object changes it shape due to movement
When one action prepares us for the next one
When you zoom in for expressions and out for big actions
When you start with keys and fill in the in-between drawings
What is anticipation?
When an object changes shape due to movement
When one action prepares us for a following action
When you zoom in for expressions and out for big actions
When you draw the key poses and fill in the in-between pictures later.
What is animating straight ahead?
Drawing the keys and later on going in and filling in the other drawings
Drawing the keys and secondary actions and overlapping actions
Drawing each drawing sequentially from start to finish
Drawing the last drawing first and working backwards
What is pose to pose animation?
Drawing the key poses and filling in the other pictures later
Drawing the key poses, the secondary actions and the overlapping actions
Drawing the pictures sequentially from start to finish
Drawingi the last picture first and working backwards
What is follow through?
Drawing the drawing using squash and stretch with no rebound
Drawing the drawing using squash and stretch using a rebound
Drawing the drawing using no squash and stretch or rebound
Drawing one drawing and that is an animation
What is overlapping action?
Making sure that only one action happens at a time
Making sure that you zoom in on expressions and out on big actions
Having one action begin or happen while another is taking place
Having lots of different actions so that you can distract the viewer
What is slow in slow out
Making sure that every picture is evenly spaced on the time line
Making sure that you have the action take place with as few drawings as possible
Making sure to draw so that the action is really choppy
Putting lots of drawings with small movements at the beginning and the end of an action
What are arcs?
Objects move in a circular pattern or an arc
Objects move in a straight line
Objects move up and down in a line
Objects move from side to side in a line
What is secondary action?
It is the second action the character does in a sequence of actions
It is everything else besides the primary action the character is doing
It is a high school action
I don' t have a clue
Timing is important because
You have to get your assignments in on time
The timing of an action has no effect upon the animation
The timing of an action affect the animation very much
You have to time your animations to make sure that they are not too long
What is exaggeration?
It is doing something like it is in real life=, realistically
It is doing something that could never happen in real life
It is doing something that you might see only in video games
It is real life action but taken to the extreme to emphasize it
What is solid drawing?
It is drawing things in 2D with just lines and shapes
It is drawing things in 2D with lines, shapes and figures
It is making sure that drawings are in 3D space with volume weight and balance
It is making sure that drawings are in 4D just like in space
What is appeal?
Something a banana has
A pleasing aspect or trait
Something that disgusts you
None of the above
