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WorksheetsSTEAM Quiz
Total questions: 10
Worksheet time: 2mins
What is STEAM widely stands for?
Science, Technology, Engineering, and Art Methodology
Science, Technology, Engineering, Art, and Math
Society, Teaching, Engaging, Applicable, and Management
Society and Technology Assimilation Movement
What word(s) best describe STEAM education?
Problem-based
Real-world
Integrated
All of the above
Which of the following is NOT a reason why STEAM education is important?
More and more jobs require the skills obtained through STEAM education
Technological development forces us to rethink the way we teach and learn
You learn to study harder because you spend your days reading textbooks
STEAM adopts an interdisciplinary approach to education
What is Engineering Design Process?
A specific, step-by-step approach that
engineers use to design products and solve problems.
The integration of game-based elements and mechanics for
the purpose of increasing student engagement and success.
Teaching method used to implement real-world problems to promote learning
A teaching method that is centered around
discovering the answers to student-generated questions.
How can teachers incoroporate engineering in a primary school programme?
A walk around the nighbourhood might push student to add features they see in their own projects
Hands-on activities with building blocks and legos
Discuss features and charateristics of building materials
All of the above
Which of the following is NOT a feature of STEAM teaching?
Framing information in real world contexts
Encouraging inquiry
Memorization
Hands-on, interdisciplinary approaches
What is scientific inquiry?
The variable you are manipulating in an experiment
Different ways scientist study the natural world and propose explanations based on evidence and research
An investigation into science classes around the world
A statement that answers a question about science
What kind of science content should you expect to see in STEAM curriculum?
Life science
Physical science
Art
All of the above
What is an example of everyday applications of STEAM for young students?
Observing and analysing insects, bugs, and neighbourhood animals
Reading a news article on a political debate
Watching cartoons all day long
Talking to friends about new video game high score
How can field trips help students learn better?
They are a good way to avoid being in the classroom
They offer children the opportunity to visit settings they would not typically experience and apply what they learn in the classroom there
Students get free souvenirs
They take stress of the teachers
