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STEAM Quiz

Total questions: 10

Worksheet time: 2mins

Name
Class
Date
1.

What is STEAM widely stands for?

a)

Science, Technology, Engineering, and Art Methodology

b)

Science, Technology, Engineering, Art, and Math

c)

Society, Teaching, Engaging, Applicable, and Management

d)

Society and Technology Assimilation Movement

2.

What word(s) best describe STEAM education?

a)

Problem-based

b)

Real-world

c)

Integrated

d)

All of the above

3.

Which of the following is NOT a reason why STEAM education is important?

a)

More and more jobs require the skills obtained through STEAM education

b)

Technological development forces us to rethink the way we teach and learn

c)

You learn to study harder because you spend your days reading textbooks

d)

STEAM adopts an interdisciplinary approach to education

4.

What is Engineering Design Process?

a)

A specific, step-by-step approach that

engineers use to design products and solve problems.

b)

The integration of game-based elements and mechanics for

the purpose of increasing student engagement and success.

c)

Teaching method used to implement real-world problems to promote learning

d)

A teaching method that is centered around

discovering the answers to student-generated questions.

5.

How can teachers incoroporate engineering in a primary school programme?

a)

A walk around the nighbourhood might push student to add features they see in their own projects

b)

Hands-on activities with building blocks and legos

c)

Discuss features and charateristics of building materials

d)

All of the above

6.

Which of the following is NOT a feature of STEAM teaching?

a)

Framing information in real world contexts

b)

Encouraging inquiry

c)

Memorization

d)

Hands-on, interdisciplinary approaches

7.

What is scientific inquiry?

a)

The variable you are manipulating in an experiment

b)

Different ways scientist study the natural world and propose explanations based on evidence and research

c)

An investigation into science classes around the world

d)

A statement that answers a question about science

8.

What kind of science content should you expect to see in STEAM curriculum?

a)

Life science

b)

Physical science

c)

Art

d)

All of the above

9.

What is an example of everyday applications of STEAM for young students?

a)

Observing and analysing insects, bugs, and neighbourhood animals

b)

Reading a news article on a political debate

c)

Watching cartoons all day long

d)

Talking to friends about new video game high score

10.

How can field trips help students learn better?

a)

They are a good way to avoid being in the classroom

b)

They offer children the opportunity to visit settings they would not typically experience and apply what they learn in the classroom there

c)

Students get free souvenirs

d)

They take stress of the teachers