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WorksheetsGamification Second lab
Total questions: 20
Worksheet time: 9mins
1. New generation of young people born into the digital age.
Digital immigrants.
Digital natives.
Boomers.
None.
1. The use of game elements in the learning process.
Digital citizen,
Gammation.
Badges,
Gamification.
Include generation X, boomers, and generations prior to that.
Digital natives
the immigration
all are correct.
Digital immigrats
Students study the rules and memorize adjectives and the way they are used.
Virtual classroom
gamification
digital citizen
Traditional
They represent students' achievements. Marks, insignias
Levels
Leaderboards
Badges
Boomers
A prize or other mark of recognition given in honor of an achievement.
Awards
Class competitions
Leaderboards
Boomers
It is a free website providing learning tools for students, including flashcards, study and game modes:
Awards
ClassDojo
Quizlet
Kahoot
It can be used in any classroom to introduce or review concepts; it's like a mashup of Kahoot! and Quizlet, but with some unique features neither have:
Gimkit
Gamification
Quizlet
Flashcards
Kahoot is
A platform to study English lessons
A learning platform to engage your class with interactive lessons.
a website to play video games
• a social network.
Ways to apply gamification in the classroom.
(a)
The main objective of Gamification is:
Create video games
- Play in a platform to motivate
- To increase participation and motivate users using game elements.
- Play with people around the world
Gamificationion is based on the success of:
- The number of times you win.
Number of views on Youtube
- Number of reactions on Facebook
The gaming industry, social media, and decades of research in human psychology.
Digital natives include millennials, generation Z, and generation alpha.
True or false?
(a)
Select one feature of Digital immigrants.
a) Tend to be logical learners.
b) Try to be illogical learners.
c) Tend to be Intuitive learners.
d) None
1- Choose some core game mechanics learned in classes.
a) Levels.
b) Progress bar.
c) Leader boards.
d) Progress bar.
e) Leader boards.
f) Wins.
i) All are correct
An element of game design that provides information about all participant’s progress in the game.
Leaderboards
Progress bar
levels
badges
Mention the two benefits of gamification.
Allows players to see where they are and how they progressed
Answer:
Levels
Progress bar
Wins.
Leader boards.
Graphical control elements to visualize the progress of a game
Answer.
levels
Progress bar
badges
Leaderboards
Generation Z born 1997-2012 true or false?
