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Games

Total questions: 20

Worksheet time: 7mins

Name
Class
Date
1.

These represent a mark or insignia for any achievement

a)

Leaderboard

b)

Badges

c)

Levels

d)

Virtual currency

2.

What is a digital natives?

a)

Those who learnt to use computers at some stage during their adult life.

b)

They were born before 1980s

c)

New generation of young people born into the digital age

d)

The older crew, they weren’t raised in a digital environment.

3.

What does the term refer to scoreboard showing names and current scores?

(a)  

4.

Draw a progress bar

5.

What is the objective of using gamification?

4 lines
6.

Wich of these options can be used to apply gamification in the classroom?

a)

Digital natives

b)

ClassDojo

c)

Class competitions

d)

Levels

7.

Wich of these options is a Quizlet tool

a)

Awards

b)

Gamification

c)

Virtual currency

d)

Scatter

8.

Draw an element of the game

9.

Graphical control element used to visualize the progression of a game

4 lines
10.

Adopters of the web technologies.

a)

Digital natives

b)

Gamification

c)

Badges

d)

Digital immigrants

11.

Select a Digital Natives characteristic.

(a)  

12.

Contest in which two or more people are engaged where typically only one or a few participants will win, and others

a)

Class competitions

b)

Awards

c)

Badges

d)

Logical learners

13.

Draw something that represents gamification for you

14.

What is a free website providing learning tools for students, including flashcards, study and game modes?

(a)  

15.

Write one characteristic of digital immigrants?

4 lines
16.

What is one of the benefits of gamification

a)

Increases learning engagment

b)

Makes learning difficult

c)

Makes learning easier

17.

What year was generation Z born?

a)

1997-2012

b)

1981-1996

c)

1965-80´s

18.

What game element can i use in class?

4 lines
19.

What is badges?

a)

Represent student´s achievements

b)

Game elements

c)

Scoreboard

d)

Graphical control

20.

What can we use Gimkit for?

4 lines