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PLTW CSE L1 Vocab P2/2

Total questions: 10

Worksheet time: 6mins

Name
Class
Date
1.

algorithm

a)

You create the user interface

b)

identify errors in programs and fix them

c)

a set of step to accomplish a task

d)

smallest unit of data storage that a program can use

2.

designer view

a)

You create the user interface

b)

identify errors in programs and fix them

c)

a set of step to accomplish a task

d)

smallest unit of data storage that a program can use

3.

variable

a)

You create the user interface

b)

identify errors in programs and fix them

c)

a set of step to accomplish a task

d)

smallest unit of data storage that a program can use

4.

debugging

a)

You create the user interface

b)

identify errors in programs and fix them

c)

a set of step to accomplish a task

d)

smallest unit of data storage that a program can use

5.

A way of naming things by capitalizing the first letter of every word and getting rid of the spaces is called (CamelCase, drawers, or blocks view)?

(a)  

6.

blocks view

a)

a function in an app that you can add in the Designer View

b)

you program the features you added in the Designer View.

c)

an algorithm using symbols in decision making like TRUE/FALSE, YES/NO

d)

a value passed to a storage location to be used by the program

7.

component

a)

a function in an app that you can add in the Designer View

b)

you program the features you added in the Designer View.

c)

an algorithm using symbols in decision making like TRUE/FALSE, YES/NO

d)

a value passed to a storage location to be used by the program

8.

argument

a)

a function in an app that you can add in the Designer View

b)

you program the features you added in the Designer View.

c)

an algorithm using symbols in decision making like TRUE/FALSE, YES/NO

d)

the values that a program provides to a function

9.

conditional flowchart

a)

a function in an app that you can add in the Designer View

b)

you program the features you added in the Designer View.

c)

an algorithm using symbols in decision making like TRUE/FALSE, YES/NO

d)

a value passed to a storage location to be used by the program

10.

A program block to perform a specific task for an App Inventor component object

a)

blocks view

b)

component

c)

procedure block

d)

code