wayground logo

Free Printable Worksheets

Font size

S
M
L
XL
Worksheets

VG the M

Total questions: 15

Worksheet time: 8mins

Name
Class
Date
1.

Who is Nolan Bushnell?

a)

Programmer of Spacewar!

b)

Flintstones Character

c)

Father of Atari, Chuck E. Cheese, "Gaming"

d)

Tetris Creator

2.

What was the first "Video Game Tournament?"

a)

Nintendo World Championship 1989

b)

Pac-Man Fever! 1980

c)

Galaxy Game Wars! 1976

d)

Intergalactic Spacewar! Olympics! 1972

3.

There was a point when in the arcade scene - where if you were dominating a game or getting a high score...

a)

people would come to challenge you immediately.

b)

a crowd would form around you.

c)

you'd win prizes from the arcade itself.

d)

the game would get louder and noisier like a slot machine.

4.

Are all games violent?

a)

Yes, most games center around violence.

b)

Games are made about many topics, violence is prevalent as it is in other media

c)

No, games aren't violent.

5.

Video games make more money than these industries, combined

(click all that apply)

a)

Movies

b)

Music

c)

Sports

6.

Who are the ratings board for the video game industry in the US?

a)

PEGI

b)

NRBA

c)

MPAA

d)

ESRB

7.

Genghis Khan was one of the most brutal and violent figures in history, what platform did he game on?

a)

League of Legends Player on PC for sure

b)

COD PIECE ON XBOX LIVE

c)

Animal Crossing Lover on Switch

d)

He's a Clash of Clans mobile guy obv

e)

There were no video games back then, so obviously you can't blame them for causing violence.

8.

What is the hardest, most difficult project humans can undertake?

a)

video game

b)

good movie

c)

good video game

d)

rocket launch spacetrip

e)

Brain Surgery

9.

When did game-testing actually begin as an industry-wide practice?

a)

70's

b)

80's

c)

90's

d)

00's

e)

10's

10.

What advantage does an Indie studio have over AAA?

a)

Money.

b)

Mobility, agility, ability to iterate.

c)

Connection, good-will, corporate support.

11.

Why didn't VR take off in the 90's as expected?

a)

Expensive

b)

Tech was too clunky & hardware specs weren't there.

c)

No good games despite robust hardware.

d)

Fear from VR Horror Movies like Lawnmower Man

12.

Pros of AAA game development over Indie.

a)

Lots of support, money, pros hired to do what is needed, when it is.

b)

Corporate bureaucracy.

c)

Time given to find the fun in the game.

d)

Job security

13.

Gamers were mocked and shunned by mainstream media, so they built their own space - and what happened?

a)

Mainstream media came to gamers.

b)

Gamers entered the mainstream.

c)

Gaming became a niche hobby.

d)

Their space exploded.

14.

Average gamer age as of 2013?

a)

30

b)

24

c)

16

d)

35

15.

How many gamers are female (as of 2013?)

a)

Nearly half.

b)

25 percent.

c)

15 percent.

d)

68 percent.