Worksheets3D Modelling Introduction
Total questions: 13
Worksheet time: 7mins
____________ is a technique in computer graphics for producing a 3D digital representation of any object or surface.
3D Modelling
2D Animation
3D Animation
2D Graphics
An artist uses special software to manipulate points in virtual space. These points are called:
Lines
Vertices
Vanishing Point
Shapes
An artist uses special software to manipulate points in virtual space to form a a collection of vertices that form an object. This collection of vertices is called a ______.
Line
Intersection
Mesh
Vertex
3D modeling is used in a wide range of fields except:
Engineering
Entertainment and Film Special Effects
Game development
Commercial Advertising
None of the above
This professional commercial software released in 1982 and is considered the gold standard by many designers. It's available for Windows and macOS operating systems.
AutoCAD
SketchPad
Kinemaster
Krita
The learning curve of this software isn’t as steep as with Autodesk Maya and it supports a more streamlined integration with tools like Adobe After Effects, making it an excellent choice for those interested in motion graphics.
Cinema 4
Krita
Paint Tool Sai
Sketchup
To start a 3d Modelling process, first one needs to know how to create _________ which are the basic shapes of a drawing, like a cube, a sphere or a plane.
characters
logos
primitives
designs
Part of the 3D workflow is the painstaking placement of individual ___________ to achieve the correct contour of the desired object.
line
point
vertices
form
One of the common but powerful tools in 3D modelling is ________ which is a technique that allows the artist to build a symmetrical model by working only on one half, or even one quarter of an object.
simulating
mirroring
synchronizing
modelling
Another critical part or process in 3D Modelling is to simulate a higher polygon count. In this way the artist can work “non-destructively” in a process that preservers their original work. This is especially important for more complex models that require experimentation to get right. The tool for this is usually referred to as ___________ ____________
multiply images tool
simulate tool
replicate tool
subdivision surface
Once the shape is completed, the next two parts of 3d modelling are
saving and rendering
painting and texturing
duplicating and simulating
cutting and pasting
All of the following are advantages of using Blender in 3D animation except
Free
Easy to use
Popular
Easy to install
The first project in 3D Modelling using Blender is creating a ________.
a pendulum
a simple primitive
coffee cup
doughnut
