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3D Modelling Introduction

Total questions: 13

Worksheet time: 7mins

Name
Class
Date
1.

____________ is a technique in computer graphics for producing a 3D digital representation of any object or surface.

a)

3D Modelling

b)

2D Animation

c)

3D Animation

d)

2D Graphics

2.

An artist uses special software to manipulate points in virtual space. These points are called:

a)

Lines

b)

Vertices

c)

Vanishing Point

d)

Shapes

3.

An artist uses special software to manipulate points in virtual space to form a a collection of vertices that form an object. This collection of vertices is called a ______.

a)

Line

b)

Intersection

c)

Mesh

d)

Vertex

4.

3D modeling is used in a wide range of fields except:

a)

Engineering

b)

Entertainment and Film Special Effects

c)

Game development

d)

Commercial Advertising

e)

None of the above

5.

This professional commercial software released in 1982 and is considered the gold standard by many designers. It's available for Windows and macOS operating systems.

a)

AutoCAD

b)

SketchPad

c)

Kinemaster

d)

Krita

6.

The learning curve of this software isn’t as steep as with Autodesk Maya and it supports a more streamlined integration with tools like Adobe After Effects, making it an excellent choice for those interested in motion graphics.

a)

Cinema 4

b)

Krita

c)

Paint Tool Sai

d)

Sketchup

7.

To start a 3d Modelling process, first one needs to know how to create _________ which are the basic shapes of a drawing, like a cube, a sphere or a plane.

a)

characters

b)

logos

c)

primitives

d)

designs

8.

Part of the 3D workflow is the painstaking placement of individual ___________ to achieve the correct contour of the desired object.

a)

line

b)

point

c)

vertices

d)

form

9.

One of the common but powerful tools in 3D modelling is ________ which is a technique that allows the artist to build a symmetrical model by working only on one half, or even one quarter of an object.

a)

simulating

b)

mirroring

c)

synchronizing

d)

modelling

10.

Another critical part or process in 3D Modelling is to simulate a higher polygon count. In this way the artist can work “non-destructively” in a process that preservers their original work. This is especially important for more complex models that require experimentation to get right. The tool for this is usually referred to as ___________ ____________

a)

multiply images tool

b)

simulate tool

c)

replicate tool

d)

subdivision surface

11.

Once the shape is completed, the next two parts of 3d modelling are

a)

saving and rendering

b)

painting and texturing

c)

duplicating and simulating

d)

cutting and pasting

12.

All of the following are advantages of using Blender in 3D animation except

a)

Free

b)

Easy to use

c)

Popular

d)

Easy to install

13.

The first project in 3D Modelling using Blender is creating a ________.

a)

a pendulum

b)

a simple primitive

c)

coffee cup

d)

doughnut