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Rise Up Test #2

Total questions: 55

Worksheet time: 28mins

Name
Class
Date
1.

The delivery of a positive, memorable experience that is more than what the customer expected.

a)

Loyal Customer

b)

Company Website

c)

Quality Customer Service

d)

Mobile Apps

2.

A shopper who repeatedly chooses to shop at the same retailer over others, usually because of positive customer experiences with the retailer and their products and/or services.

a)

Loyal Customer

b)

Self-Checkouts

c)

Quality Customer Service

d)

Company Website

3.

A website that represents the retailer on the Internet.

a)

Digital Signage

b)

Self-Checkouts

c)

Quality Customer Service

d)

Company Website

4.

Software applications designed to run on small wireless devices smartphones, tablets or smartwatches.

a)

Digital Signage

b)

Brand Promise

c)

Mobile Apps

d)

Company Website

5.

Interactive computers with customized software that provides access to information and applications like ordering food and drink items, locating merchandise in a store, accessing product information, and more.

a)

Open-ended Questions

b)

Company Culture

c)

Team

d)

Self-service Kiosks/Tablet Kiosks

6.

Checkout lanes that allow customers to scan, pack and pay for their merchandise without the assistance of a store cashier, although an employee is always close by in case the customer needs help.

a)

Open-ended Questions

b)

Self-Checkouts

c)

Product Benefits

d)

Personal Selling

7.

Technology used to electronically display digital images, video, web pages and text.

a)

Digital Signage

b)

QR (Quick Response) Codes

c)

Brand Promise

d)

Personal Selling

8.

Barcodes that contain product or website information.

a)

Upselling

b)

QR (Quick Response) Codes

c)

Brand Promise

d)

Personal Selling

9.

Questions that aim to get you a short or yes/no answer useful to limit the scope of a conversation, confirm a specific response, or to close the sale. Begin with words such as: will, can, may, are, and do.

a)

Upselling

b)

Company Culture

c)

Brand Promise

d)

Close-ended Questions

10.

Questions that cannot be answered with yes or no, and that are used to get customers to provide details about what they want or need. Begin with the words who, what, when, where, why and how.

a)

Upselling

b)

Open-ended questions

c)

Brand Promise

d)

Close-ended Questions

11.

An extension of a company's brand that reflects the benefit of doing business with them.

a)

Active Listening

b)

Personal selling

c)

Brand Promise

d)

Close-ended Questions

12.

The overall impression gathered from information that is seen, heard, and experienced by customers who encounter a business.

a)

Active Listening

b)

Company Brand

c)

Brand Promise

d)

Close-ended Questions

13.

The unique way that an organization's employees interact with each other and with customers; the personality of a company, including environment, mission, values, ethics, expectations and goals.

a)

Company Culture

b)

Company Brand

c)

Brand Promise

d)

Product and/or Service Knowledge

14.

The act of highlighting or revealing an extra value of a product or directing the customer's attention to other products what may better satisfy her/his need, even when they may be more expensive.

a)

Cross Selling

b)

Company Brand

c)

Upselling

d)

Product and/or Service Knowledge

15.

The practice of recommending additional products that complement a customer's purchase.

a)

Cross Selling

b)

Company Brand

c)

Upselling

d)

Product and/or Service Knowledge

16.

A structured form of listening and responding that focuses the attention on the speaker.

a)

Company Website

b)

Active Listening

c)

Upselling

d)

Product and/or Service Knowledge

17.

A group of people that work toward the achievement of a common goal.

a)

Company Website

b)

Team

c)

Upselling

d)

Transaction

18.

An instance of buying or selling something.

a)

Company Website

b)

Team

c)

Product Benefits

d)

Transaction

19.

Marketing programs that provide incentives to repeat customers who are loyal company brand shoppers. These programs generally use customers' personal information, purchase history and preferences to refine their product and service assortment, target promotions, and reward loyal customers.

a)

Loyalty & Rewards Programs

b)

Team

c)

Product Benefits

d)

Transaction

20.

This process, the cornerstone of retail, involves the face-to-face interaction between the customer and a sales associate.

a)

Loyalty & Rewards Programs

b)

Team

c)

Product Benefits

d)

Personal Selling

21.

Information learned and used to help customers understand how a product or service will meet their needs that includes things like the features, benefits, functions, uses, and required support.

a)

Loyalty & Rewards Programs

b)

Product and/or Service Knowledge

c)

Product Benefits

d)

Product Features

22.

The advantages that make a certain product a good choice for the consumer.

a)

Return Policy

b)

Product and/or Service Knowledge

c)

Product Benefits

d)

Product Features

23.

A product's characteristics that includes things like color, size, flavor, scent, sound, and texture.

a)

Return Policy

b)

Brand Promise

c)

Product Benefits

d)

Product Features

24.

A retailer's rules that govern customers' ability to return or exchange merchandise.

a)

Return Policy

b)

Brand Promise

c)

Product Benefits

d)

Product Features

25.

Operational functions and activities needed to keep a retail ecosystem running at its best, the main ones being team, inventory, marketing, technology & tools, and financials.

a)

Return Policy

b)

Retail Operations

c)

Product Benefits

d)

Product Features

26.

A complete listing of all of the merchandise a retailer owns.

a)

Return Policy

b)

Stockroom

c)

Total Inventory

d)

Barcode

27.

The number of units within the total inventory that are available to sell.

a)

On-hand or Available Inventory

b)

Stockroom

c)

PLU (Price Look-Up)

d)

Barcode

28.

A machine readable series of parallel lines, used in retail to create a unique item.

a)

Stocking

b)

Stockroom

c)

PLU (Price Look-Up)

d)

Barcode

29.

A tag containing electronically-stored information that identifies objects using a radio wave reader.

a)

Stocking

b)

RFID (Radio-Frequency Identification)

c)

PLU (Price Look-Up)

d)

Inventory Replenishment

30.

A system of numbers that is used to uniquely identify bulk produce items.

a)

Stocking

b)

Safety Stock

c)

PLU (Price Look-Up)

d)

Inventory Replenishment

31.

The process of automatic or manual ordering to meet product demands.

a)

Stocking

b)

Safety Stock

c)

Excessive Inventory

d)

Inventory Replenishment

32.

A behind-the-scenes area where inventory is kept either because it does not fit on the sales floor or is awaiting a specific release date to be sold.

a)

Stockroom

b)

Safety Stock

c)

Excessive Inventory

d)

Point-of-Sale (POS) System

33.

Extra inventory kept on hand in case customers buy more than the amount estimated before the next shipment arrives.

a)

Marketing

b)

Safety Stock

c)

Excessive Inventory

d)

Point-of-Sale (POS) System

34.

The process of placing inventory on sales floor shelves, racks, or other displays.

a)

Marketing

b)

Stocking

c)

Excessive Inventory

d)

Point-of-Sale (POS) System

35.

The term used when there is not enough merchandise to satisfy product demand.

a)

Marketing

b)

Inventory Shrinkage or Shrink

c)

Excessive Inventory

d)

Out-of-Stock

36.

When a retailer has too much merchandise in stock as a result of inaccurately estimating product demand.

a)

Marketing

b)

Inventory Shrinkage or Shrink

c)

Excessive Inventory

d)

Out-of-Stock

37.

The term used when there are fewer items in stock than in the total inventory record resulting from expired products, damage, theft, and/or paperwork errors.

a)

Marketing

b)

Inventory Shrinkage or Shrink

c)

Inventory Tracking Systems

d)

Point-of-Sale (POS) System

38.

The total merchandise that retailers order and have in their possession.

a)

Supply

b)

Inventory Shrinkage or Shrink

c)

Inventory Tracking Systems

d)

Point-of-Sale (POS) System

39.

Physical goods that are bought and sold, such as food, clothes, and household items.

a)

Supply

b)

Merchandise (or Product)

c)

Marketing

d)

Point-of-Sale (POS) System

40.

The branch of retail in charge of developing strategies to promote a company's brand and its specific products and services.

a)

Supply

b)

Merchandise (or Product)

c)

Marketing

d)

Point-of-Sale (POS) System

41.

Shorter term activities that offer an incentive for customers to make a purchase.

a)

Sales Promotion

b)

Human Resources

c)

Demand

d)

Automated Fraud

42.

The branch of retail that oversees various aspects of employment.

a)

Closed-Circuit Cameras

b)

Human Resources

c)

Demand

d)

Automated Fraud

43.

Customers' need and/or willingness to buy a certain product or service.

a)

Closed-Circuit Cameras

b)

Human Resources

c)

Demand

d)

Automated Fraud

44.

Criminal deception in some form by an employee, generally resulting in personal gain and a loss to the retailer

a)

Employee Fraud

b)

Human Resources

c)

Demand

d)

Automated Fraud

45.

A type of anti-theft device that's attached directly to clothing items and may release ink when improperly removed.

a)

Employee Fraud

b)

Human Resources

c)

Demand

d)

Non-Electronic Ink Tags

46.

The amount of money the retailer keeps for itself; revenue minus expenses.

a)

Employee Fraud

b)

Profit

c)

Demand

d)

Preventable Loss

47.

Government agency that gives federal- and state-level protection to employees against hazards in the workplace.

a)

Americans with Disabilities Act (ADA)

b)

Profit

c)

Demand

d)

Occupational Safety and Health Administration (OSHA)

48.

Federal law that protects an employee from being fired or mistreated for reporting workplace problems or misconduct.

a)

Americans with Disabilities Act (ADA)

b)

Whistleblower Protection Act

c)

Demand

d)

Occupational Safety and Health Administration (OSHA)

49.

Federal law that allows employees to take unpaid, job-protected leave for specified family and medical reasons.

a)

Americans with Disabilities Act (ADA)

b)

Whistleblower Protection Act

c)

Family and Medical Leave Act (FMLA)

d)

Occupational Safety and Health Administration (OSHA)

50.

A policy that allows employees to take time off from work to stay home and address health and safety needs while still being paid.

a)

Sick Leave

b)

Whistleblower Protection Act

c)

Workplace Violence

d)

Occupational Safety and Health Administration (OSHA)

51.

The claim and benefit system for employees who are injured at work enabling them to receive partial pay, help with medical bills, etc.

a)

Sick Leave

b)

Whistleblower Protection Act

c)

Workplace Violence

d)

Workers Compensation

52.

the difference between revenue and all expenses, including the cost of goods sold and operating expenses

a)

Sick Leave

b)

Whistleblower Protection Act

c)

Net Profit

d)

Workers Compensation

53.

refers to the direct costs associated with production of a product, including the raw materials used to make it and the labor costs.

a)

Sick Leave

b)

Cost of goods sold (COGS)

c)

Net Profit

d)

Workers Compensation

54.

the amount the customer pays the retailer for a product.

a)

Retail Price

b)

Cost of goods sold (COGS)

c)

Net Profit

d)

Workers Compensation

55.

total amount of money that a retailer brings in

a)

Retail Price

b)

Cost of goods sold (COGS)

c)

Revenue

d)

Workers Compensation