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Unity Basic Quiz

Total questions: 10

Worksheet time: 50mins

Name
Class
Date
1.

What is the name of the game engine we are using?

a)

Unity

b)

Unreal Engine

c)

C# Engine

d)

GameMaker

2.

What type of coding language (script) are we using with Unity?

a)

C#

b)

C++

c)

Python

d)

JavaScript

3.

What type of input will move a player from left to right?

a)

verticalInput

b)

Public Float Speed

c)

horizontalInput

d)

If/Then Statements

4.

What is the following statement used for: // Keep the player inbounds

a)

This is simply a comment and does not affect the code or game play.

b)

This is the code that keeps the player from falling off of the playing area.

c)

Because the text is green, it is the instructions to make the player "Go".

d)

This is a comment that controls what is displayed on the game screen during game play.

5.

In the current Unity - Unit 2 Project, the player is throwing food at animals. What is another name for the "food" that is being thrown?

a)

projectile

b)

property

c)

player

d)

project

6.

Which of the following code, correctly sets the space bar as the key to launch the projectile (food)?

a)

if ((SpaceBar.Up) then Projectile.Fire)

b)

if (Input.GetKeyUp(KeyCode.Spacebar))

c)

if (Input.GetKeyDown(KeyCode.Space))

d)

if (Output.GetKeyUp(KeyCode.Space))

7.

True or False: Coding in Unity (C#) requires the user to pay attention to spelling, capitalization and using correct punctuation marks in order to make the coding valid.

a)

True

b)

False

8.

True or False: It is ok to continue moving to the next step (next lesson) in Unity, even if you are getting errors and your game is not working correctly.

a)

True

b)

False

9.

True or False: Unity is the only game engine available. All video games are coded using Unity software.

a)

True

b)

False

10.

True or False: Prefabs are a special type of component that allows fully configured GameObjects to be saved in the Project for reuse. These assets can then be shared between scenes, or even other projects without having to be configured again.

a)

True

b)

False