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Let's recall: Augmented Reality

Total questions: 12

Worksheet time: 11mins

Name
Class
Date
1.

What is Augmented Reality?

a)

Is a completely immersive experience that replaces a real-life environment with a simulated one.

b)

the use of computer modeling and simulation that enables a person to interact with an artificial three-dimensional

c)

Enable the overlaying of 3D virtual objects over real-world environments and items using an AR device, allowing the virtual things to interact with the real-world objects to produce desired meanings.

d)

is a computer-generated environment with scenes and objects that appear to be real, making the user feel they are immersed in their surroundings.

2.

Below are the reasons why AR Apps are 'A Must' for this Generation's students except:

a)

Elevated Student Engagement

b)

None of the above

c)

No Extra Tools Required

d)

Practical Knowledge

3.

In your own point of view, what is the impact of Augmented Reality in Education?

4 lines
4.

As educators, how can we facilitate our learners despite the lack of resources and still introduce Augmented Reality in our lessons?

4 lines
5.

‘A picture is worth a (a)   words.’

6.

Benefits of Augmented Reality In Education, except

a)

A Swift And Effective Learning System

b)

Easy Access To Learning Materials Anytime, Anywhere

c)

Immersive Practical Learning

d)

Disengage Students Interest

7.

What year did first-head mounted AR display created?

a)

1974

b)

1992

c)

1968

d)

2000

8.

When was the term Augmented Reality created?

a)

1991

b)

1990

c)

1992

d)

1993

9.

In 2017, what industry sector invested in AR the most?

a)

Automotive

b)

Media

c)

Health Care

d)

Engineering

10.

Virtual Reality-

Digital (a)   that shuts out the real world.

11.

Augmented Reality-

Digital (a)   on top of the real world.

12.

What app did we use in our activity?

a)

Wanna Kicks

b)

AR Snickers

c)

Virtual Shoes

d)

Fit the Shoes