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HCI QUIZ #1 and #2

Total questions: 15

Worksheet time: 5mins

Name
Class
Date
1.

It is a kind of action that occurs as two or more objects have an effect upon one another. For example, when a user makes an action and the computer gives a response or feedback.

a)

Interface

b)

Communication

c)

Interaction

d)

Usability

2.

It is a quality component of Usability that refers to how fast can users become familiar with the features of an application.

a)

Efficiency

b)

Learnability

c)

Satisfaction

d)

Errors

3.

________ is a discipline that software designers can follow to evaluate a business system, website, or mobile application.

a)

Matrix

b)

Rubrics

c)

User experience

d)

Usability

4.

Which of the following is not a category of Users

a)

Specialized

b)

Occasional

c)

Expert

d)

Novice

5.

In an article, the University of North Carolina roughly defined it as “the study of people in their working environment”.

a)

Usability

b)

Perception

c)

Ergonomics

d)

Sensation

6.

It is how our brain interprets the stimuli.

a)

Perception

b)

Sensation

c)

Attention

d)

Memorability

7.

It is the process of detecting external stimuli through the sensory receptors.

a)

Perception

b)

Sensation

c)

Attentiveness

d)

Learnability

8.

In ______________, design teams involve users throughout the design process via a variety of research and design techniques, to create highly usable and accessible products for them”

a)

User-Focused Design

b)

User-iIportance Design

c)

User-Centered Design

d)

User-Priority Design

9.

In this phase, the researchers identify any business requirements or user goals that must be met for the product to be successful.

a)

Create design solutions

b)

Specify requirements

c)

Evaluate designs

d)

Specify the context of use

10.

This part of the process may be done in stages, building from a rough concept to a complete design.

a)

Creating Design based on business requirements

b)

Evaluation

c)

Specifying Business Requirements

d)

Identifying target users

11.

These are advanced users of a system who frequently encounter deeply buried usability and functionality problems and often solve them on their own have been referred to as lead users.

a)

BEST-TESTERS

b)

NOVICE

c)

LEAD USERS

d)

LEAST COMPETENT USER (LCU)

12.

Which of the following is not in the 10 key principles for the design of usable systems?

a)

Reduce unnecessary mental effort by the user

b)

Offer quality education

c)

Provide adequate navigation mechanisms

d)

Design for the users and their tasks

13.

In this phase, we identify the people who will use the product, what they will use it for, and under what conditions they will use it.

a)

Specify requirements

b)

Create design solutions

c)

Evaluate designs

d)

Specify the context of use

14.

The validation period occurs just before deployment and is designed as a “flight check” before the site goes live.

a)

TRUE

b)

FALSE

15.

In the PHASE 2 of Phases of Interaction with Users, usability specialist communicates extensively with users in the form of interviews, field studies, and other techniques to gain a thorough understanding of current system limitations, areas of improvement, anduser needs.

a)

TRUE

b)

FALSE