WorksheetsHCI QUIZ #1 and #2
Total questions: 15
Worksheet time: 5mins
It is a kind of action that occurs as two or more objects have an effect upon one another. For example, when a user makes an action and the computer gives a response or feedback.
Interface
Communication
Interaction
Usability
It is a quality component of Usability that refers to how fast can users become familiar with the features of an application.
Efficiency
Learnability
Satisfaction
Errors
________ is a discipline that software designers can follow to evaluate a business system, website, or mobile application.
Matrix
Rubrics
User experience
Usability
Which of the following is not a category of Users
Specialized
Occasional
Expert
Novice
In an article, the University of North Carolina roughly defined it as “the study of people in their working environment”.
Usability
Perception
Ergonomics
Sensation
It is how our brain interprets the stimuli.
Perception
Sensation
Attention
Memorability
It is the process of detecting external stimuli through the sensory receptors.
Perception
Sensation
Attentiveness
Learnability
In ______________, design teams involve users throughout the design process via a variety of research and design techniques, to create highly usable and accessible products for them”
User-Focused Design
User-iIportance Design
User-Centered Design
User-Priority Design
In this phase, the researchers identify any business requirements or user goals that must be met for the product to be successful.
Create design solutions
Specify requirements
Evaluate designs
Specify the context of use
This part of the process may be done in stages, building from a rough concept to a complete design.
Creating Design based on business requirements
Evaluation
Specifying Business Requirements
Identifying target users
These are advanced users of a system who frequently encounter deeply buried usability and functionality problems and often solve them on their own have been referred to as lead users.
BEST-TESTERS
NOVICE
LEAD USERS
LEAST COMPETENT USER (LCU)
Which of the following is not in the 10 key principles for the design of usable systems?
Reduce unnecessary mental effort by the user
Offer quality education
Provide adequate navigation mechanisms
Design for the users and their tasks
In this phase, we identify the people who will use the product, what they will use it for, and under what conditions they will use it.
Specify requirements
Create design solutions
Evaluate designs
Specify the context of use
The validation period occurs just before deployment and is designed as a “flight check” before the site goes live.
TRUE
FALSE
In the PHASE 2 of Phases of Interaction with Users, usability specialist communicates extensively with users in the form of interviews, field studies, and other techniques to gain a thorough understanding of current system limitations, areas of improvement, anduser needs.
TRUE
FALSE
