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Rini Technology of Multimedia

Total questions: 50

Worksheet time: 22mins

Name
Class
Date
1.

A popular social networking site used by students and adults worldwide to present information on themselves and to the world.

a)

Voice Over Internet Protocol (VOIP)

b)

Facebook

c)

Blog

d)

Google Apps

2.

It utilizes a reverse instructional delivery, where the teacher is required to use the web resources as homework or out of class activity as initial instruction of the lesson which will be discussed during class time.

a)

Vlog

b)

Podcast

c)

Facebook

d)

Flipped classroom

3.

A video or audio multi-media clip about a single topic typically in the format of the radio talk show.

a)

Vlog

b)

Podcast

c)

Facebook

d)

Flipped classroom

4.

It is a video blog where each entry is posted as a video instead of the text.

a)

Vlog

b)

Podcast

c)

Facebook

d)

Flipped classroom

5.

It is a teacher structured research experience for the students that is primarily based on use of the World Wide Web and typically takes one or more instructional periods.

a)

Webquest

b)

Blog

c)

Vlog

d)

VOIP

6.

It is an online journal where posted information from both teachers and students are arranged.

a)

Webquest

b)

Blog

c)

Vlog

d)

VOIP

7.

It is a cloud-based teaching tool which is stored in the Google server and is available for students both at home and in school.

a)

Webquest

b)

Facebook

c)

Vlog

d)

Google Apps

8.

It refers to a program control instructions and accompanying documentation; stored on disks or tapes when not being used in the computer

a)

Hardware

b)

Software

c)

Web Access

d)

Productivity Tools

9.

It refers to anything that help you accomplish your goal with the use of technology.

a)

Hardware

b)

Technology Tools

c)

Web Access

d)

Productivity Tools

10.

It refers to any type of software associated with computers and related technologies that can be used as tools for personal, professional or classroom productivity.

a)

Hardware

b)

Technology Tools

c)

Web Access

d)

Productivity Tools

11.

It is a sequential or simultaneous use of a variety of media formats in a given presentation or self-study program.

a)

Internet

b)

Web Access

c)

Multimedia

d)

Webquest

12.

It is generally defined as a global network connecting millions of computers.

a)

Internet

b)

Web Access

c)

Multimedia

d)

Webquest

13.

It is an inquiry-oriented lesson format in which most or all information that learners work with comes from the web.

a)

Internet

b)

Web Access

c)

Multimedia

d)

Webquest

14.

It is an information sharing model that is built on top of the Internet.

a)

Internet

b)

Web Access

c)

Multimedia

d)

World Wide Web (www)

15.

It refers to a mix of process and product used in the application of knowledge.

a)

ICT Literacy

b)

Technology

c)

Educational Technology

d)

Digital Learning

16.

It is the theory and practice of design, development, utilization, management and evaluation of the processes and resources for learning.

a)

ICT Literacy

b)

Technology

c)

Instructional Technology

d)

Digital Learning

17.

Is any type of learning that is accompanied by technology or by instructional practice that makes effective use of technology.

a)

ICT Literacy

b)

Technology

c)

Instructional Technology

d)

Digital Learning

18.

It is the use of digital technology, communication tools and/or networks to access, manage, integrate, evaluate, create and communicate information in order to function in a knowledge society.

a)

ICT Literacy

b)

Technology

c)

Instructional Technology

d)

Digital Learning

19.

It refers to the use of technology in teaching and learning that includes both the non-digital and digital tools.

a)

Educational Technology

b)

Technology

c)

Instructional Technology

d)

Digital Learning

20.

Canary Learning, Pocket, Evertone, ibooks, KA LITE are examples of __________.

a)

Educational Technology

b)

On-line digital tools

c)

Instructional Technology

d)

Off-line digital tools

21.

What is a group of two or more computer systems linked together?

a)

Website

b)

Network

c)

Internet

d)

Website

22.

Mobile technology is a technology that goes where the user goes.

a)

True

b)

False

23.

Select component(s) in Internet technology.

a)

Server

b)

Network

c)

Application

d)

Client

24.

(a)   is a technology that allows us to connect to a network or to other computers or mobile devices across a wireless channel.

25.

A computer acting as a __________ when you access a webpage.

a)

Service

b)

Software

c)

Server

d)

Client

26.

SMS is a standard method of delivering multimedia material, including messages.

a)

True

b)

False

27.

What is the backbone of the World Wide Web, which specially formatted documents that can contain links?

a)

CSS files

b)

HTML files

c)

PDF files

d)

Jave files

28.

Choose ONLY correct statement(s) :

a)

3G was first launched in 2004.

b)

3G allows mobile phones to connect to the internet.

c)

3G systems use protocols that support high data rates and are    targeted for applications.

d)

3G is characterized by the convergence of data and voice with the wireless Internet.

29.

When was Web 2.0 introduced?

a)

1980

b)

1990

c)

2004

d)

2019

30.

CDMA  is an acronym for ____________

a)

Course Division Multiple Access

b)

Call of Duty

c)

Code Division Multitask Access

d)

Code Division Multiple Access

31.
"Newspaper is not a multimedia product"
Do you agree with the statement above? Justify your answer in with a support from any definition you know.
a)
Yes. Newspaper is one the multimedia product based on the definition which "multimedia is the use of text, graphic to convey information"
b)
No. Multimedia is any combination of text, graphics, sound, animation and video delivered to you by computer or other electronic or digitally manipulated means.
c)
Disagree . Multimedia is any combination of text, graphics, sound, animation and video delivered to you by computer or other electronic or digitally manipulated means.
d)
Agree. Multimedia is any combination of text, graphics, sound, animation and video delivered to you by computer or other electronic or digitally manipulated means.
32.
"...font is what you use, and typeface is what you see."
Differentiate serif and Sans serif
a)
Sans Serif is Typeface that have line/curve at the end of the character. Serif is Typeface that does not have line/ curve at the end of the character.
b)
Serif is the type of writing whereas sans serif is the style of writing.
c)
Serif is Typeface that have line/curve at the end of the character. San serif is Typeface that does not have line/ curve at the end of the character.
d)
Sans serif is the type of writing whereas serif is the type of writing.
33.
State a purpose of using text in multimedia production.
a)
To present information more attractively.
b)
Can help organize thoughts and illustrate processes
c)
To provide information
d)
To communicate ideas, thoughts, and facts.
34.
Still images are generated in two (2) ways: bitmap and vector drawn. State the advantage of using bitmap image.
a)
Easily converted
b)
Larger file size
c)
Minimal support for transparency
d)
Easily scalable
35.
Advantage of using vector image
a)
Minimal support for transparency
b)
No background
c)
Easily converted
d)
Photo realistic
36.
State one IMAGE file format that is suitable for transferring file over Internet.
a)
jpeg
b)
png
c)
gif
d)
tiff
37.
Briefly describe the purpose of audio to increase the understanding of complex contents through audio explanation
a)
The use of voice in WAZE helps driver to focus on the driving by looking to the map only
b)
The use of voice in WAZE helps driver to focus on the driving while listening to the direction given by the WAZE without looking to the map only
c)
Sound effect such as crying sound will help the audience to understand the illustration captured from the drama or movie
d)
Sound effect such as crying sound will helps the audience to understand caption captured from the drama or movie
38.
Define video
a)
A source of presenting highly effective information
b)
A product of an The illusion of motion created by the consecutive display of images of static elements
c)
product of an illusion of movement made up from series of still images when it shown rapidly
d)
A product of recording moving images using a camera or video machine
39.
Briefly describe why video does not effectively illustrate abstract concepts
a)
video capture abstract concept such as molecule atom and electron
b)
Video does not capture abstract concept such as molecule atom and electron
c)
Video is a realistic moving images while abstract concept is realistic in visually but not realistic ideally
d)
Video is not a realistic moving images while abstract concept is not realistic in visually but realistic ideally
40.
Differentiate 3D animation and 4D animation
a)
3D-Creating movements to two dimensional digital objects from photographs.
4D-Form of comp technology that allows animators to move an object around its own
b)
3D-Form of comp technology that allows animators to move an object around its own mirror image.
4D-Creating movements to two dimensional digital objects from photographs
c)
3D-Creating movements to two dimensional digital objects from photographs.
4D-Form of comp technology that allows animators to move an object around its own mirror image
d)
3D-Creating basic movement on screen. 4D-The effect such as mirror effect.
41.
State one (1) file format suitable for 2D animation
a)
blend
b)
swt
c)
swa
d)
swf
42.
State one (1) file format suitable for 3D animation
a)
blend
b)
swt
c)
swa
d)
swf
43.
Online marketing, Internet banking and Web-based learning is an example of multimedia application. Briefly describe one advantage of all the application
a)
An ease to use and reach application to user
b)
Increase the customer for each company
c)
Promote the product online
d)
Transaction can be made anywhere anytime
44.
Briefly describe what is online marketing
a)
Online marketing is a set of powerful tools and methodologies used for promoting products
b)
Online marketing is a set of powerful tools and methodologies used for promoting services through the internet
c)
Online marketing is a set of powerful tools and methodologies used for promoting products and services through the Internet
d)
Online marketing is a set of powerful tools and methodologies used for promoting products through the Internet
45.
Choose the most correct answer to explain the application of multimedia in education.
a)
Courseware - Any educational material intended as kits for teachers or trainers or as tutorials for students, usually packaged for use with a computer
b)
Computer Based Training- An information system that involves the E-learning. Eg:WebCT
c)
Virtual Learning Environment- Learning environments arises for self-learning which enables the teachers to use computer-based learning environment without any support by trainers, tutors or learner.
d)
Web based training- Any educational material intended as kits for teachers or trainers or as tutorials for students, usually packaged for use with a computer
46.
Choose the most correct answer to explain the application of multimedia in public places.
a)
Digital billboards - Plasma displays with interactive overlays that enable direct touch interaction
b)
Plasma poster - Primarily used for advertising, but they can also serve public service purposes
c)
Information kiosk - Multimedia will become available at stand-alone terminals or kiosks to provide information and help
d)
Plasma poster - Multimedia will become available at stand-alone terminals or kiosks to provide information and help
47.
Define multimedia interactivity
a)
refers to the way users interact with others
b)
refers to two way communication
c)
refer to the way user interact with a program
d)
refers to one way communication
48.
Most Movies design is presented linear interactivity. Draw a diagram of linear interactivity
a)
O<->O<->O->O->O
b)
O->O->O->O->O
c)
O<->O<->O<->O
d)
O-O-O-O-O
49.
Describe your diagram clearly
a)
Allow the user to have control of the sequence and progress of the multimedia contents
b)
User is not a passive receiver of the multimedia content most of the time.
c)
User interacts with the multimedia application without controlling the progress of the content
d)
User interacts with the multimedia application by controlling the progress of the content
50.
State two (2) examples of nonlinear interactivity product
a)
Movie and Website
b)
Movie and clip video
c)
Website and courseware
d)
Website and Clip video