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WorksheetsGames and Social Media in Ed
Total questions: 10
Worksheet time: 16mins
According to West (2021), one of the benefits of using social media in education includes the direct line of communication between (a) .
https://sproutsocial.com/insights/social-media-for-education/
How is using social media in the classroom preparing students for the future, according to West (2021)?
https://sproutsocial.com/insights/social-media-for-education/
It will help students become more tech-savvy.
They know how to do work online.
It trains students for the future, as interest in online jobs and classes is growing.
It helps them understand the impact of using social media in their class.
How does using social media help improve literacy (Willbold, 2019)?
https://elearningindustry.com/social-media-in-education-improve-learning
Based on Higgin's (2017) article, which of these is NOT an example of social media's ethical implications?
https://www.edutopia.org/article/protecting-student-privacy-social-media
FERPA compliancy
Mixing the personal and professional
Invasion of student privacy
Using a Learning Management System (LMS)
Maloy, et al. (2016) speak of including games in education and the concern for the focus being on winning and losing, hyper-competitiveness, and using games for rewards rather than learning. It can be assumed that these concerns are forms of what?
Privacy concerns
Safety concerns
Ethical implications
Competition
Ms. Garcia wants to start a Tik Tok teacher page where she shares some of her best practices and resources. While she is excited to start, she wants to ensure she is doing it safely and acceptably. Based on Higgin's (2017) article, what are the three things Ms. Garcia has to look out for before she starts her social media account?
https://www.edutopia.org/article/protecting-student-privacy-social-media
student information, parent permission, mindfulness of student content
personally identifiable information, explicit permission, furthering students' learning
Mr. J wants to include games in his teaching. From the games below, what type would be the safest and most appropriate to ensure his students learn?
Entertainment-chance and probability, fighting, shooting (Maloy, et al., 2016)
Edutainment- academic content plus gameplay (Maloy, et al.,2016)
Educational- problem solving and inquiry as the basis of play (Maloy, et al., 2016)
Facebook, Twitter, Instagram, and class blogs are all great examples of social media that can be used in education (West, 2021). However, using these does run the risk of invading safety and privacy. What is one thing West (2021) recommends to use social media safely and appropriately for education?
https://sproutsocial.com/insights/social-media-for-education/
Ad Blocks
Piracy Checks
Professional Boundary
Cassie (2020) states eight principles for using games for learning. From the list below, one of these pairs does NOT belong. Which one is it?
https://www.teachthought.com/pedagogy/8-principles-of-gamified-learning/
student empowerment and persistence
Competitiveness and leadership
self-direction and social skills
self-directed learning communities and risk-taking
play and flow
Name the three benefits Edutopia Reader (2017) mentions when including gamification in learning.
https://www.edutopia.org/discussion/attacking-engagement-crisis-gamification
