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MCQ'S about PBL

Total questions: 20

Worksheet time: 20mins

Name
Class
Date
1.

Immersing yourself in the context is NOT related to ____________with reference to Design Thinking.

a)

Discovering a challenge

b)

Planning for observations

c)

Framing actionable opportunities

d)

Exploring and taking notes

2.

Ms. Aaliya and her teammates are now in ____________ stage as they are taking turns for sharing stories of the people they have talked to and taking notes of their stories and observations in to capture the most interesting learnings

a)

Getting started

b)

Empathy

c)

Discovery

d)

Interpretation

3.

Finding meanings and actionable opportunities are the part of ____________ stage of Design Thinking.

a)

Getting started

b)

Empathy

c)

Discovery

d)

Interpretation

4.

Which is NOT required to empathize with someone:

a)

What he says

b)

What he thinks

c)

What he looks like

d)

What he does

e)

What he feels

5.

After noticing an authentic educational problem, Mr. Aslam is busy in considering the core audience and extended audience as well as the stakeholders (e.g. teacher, student, parent etc.) for which the solution he is planning to provide will be useful or significant. At which stage of Design Thinking he is now?

a)

Getting started

b)

Empathy

c)

Discovery

d)

Interpretation

6.

In the Ideation phase, Mr. Ahmad is encouraging his students to think broadly and generate lots of fresh ideas. He is basically doing a ____________ session.

a)

Feedback

b)

Brainstorming

c)

Inspiration seeking

d)

Field work

e)

Prototyping

7.

Mr. Umar has just tracked his own learning process within the project, and now he is going to build a learning community to share his digital solutions and engage a broader audience. In which phase he is now:

a)

Discovery

b)

Interpretation

c)

Experimentation

d)

Evolution

8.

In the experimentation phase, one of the two important activities to help improve your prototypes is:

a)

Compiling documents

b)

Working in the field

c)

Sharing stories

d)

Getting feedback

9.

Ms. Rabia is creating a podcast, a diagram, a video story and an ad for sharing and presenting her ideas in the form of digital solutions to the stakeholders of her educational problem. What is she doing now?

a)

Empathizing

b)

Brainstorming

c)

Prototyping

d)

Inspiration seeking

e)

Contexualizing

10.

Sorting and condensing thoughts through storytelling to find a compelling point of view and clear direction for ideation is a necessary part of ____________ phase:

a)

Discovery

b)

Interpretation

c)

Ideation

d)

Experimentation

11.

Game-based learning is helpful in my learning process

a)

Strongly agree

b)

Agree

c)

Neutral

d)

Disagree

e)

Strongly disagree

12.

it is important to increase the use of Game-based learning in higher education

a)

Strongly agree

b)

Agree

c)

Neutral

d)

Disagree

e)

Strongly disagree

13.

As a teacher, game-based learning is helpful for me in my classroom in future.

a)

Strongly agree

b)

Agree

c)

Neutral

d)

Disagree

e)

Strongly disagree

14.

Game-based learning approach used by teacher is motivating me in learning in the classroom.

a)

Strongly agree

b)

Agree

c)

Neutral

d)

Disagree

e)

Strongly disagree

15.

Game-based learning is not helpful in cognitive growth.

a)

Strongly agree

b)

Agree

c)

Neutral

d)

Disagree

e)

Strongly disagree

16.

Quizizz is easy to use

a)

Strongly agree

b)

Agree

c)

Neutral

d)

Disagree

e)

Strongly disagree

17.

using Quizizz is effective in enhancing my engagement in the classroom.

a)

Strongly agree

b)

Agree

c)

Neutral

d)

Disagree

e)

Strongly disagree

18.

using Quizizz doing in-class exercises is fun.

a)

Strongly Agree

b)

Agree

c)

Neutral

d)

Disagree

e)

Strongly disagree

19.

using Quizizz helps me concentrate in class.

a)

Strongly agree

b)

Agree

c)

Neutral

d)

Disagree

e)

Strongly disagree

20.

what challenges have been faced while using game-based learning?

4 lines