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Worksheets

Console Wars

Total questions: 64

Worksheet time: 34mins

Name
Class
Date
1.

What was a reality of Nintendo Mania in the mid 80s?

a)

Consoles and games especially were near impossible to find; low stock

b)

The Satanic Panic scared people away from the hardware

c)

Kids started having seizures

d)

Arcades became super popular again

2.

How big of a player was Sega in the 80s in the console arena?

a)

Barely at all

b)

A powerhouse

c)

Market share leader

d)

Sega didn't make consoles in the 80s

3.

Which of the following was Tom Kalinske's big success before the Sega Genesis?

a)

GI JOE

b)

Flintstones Vitamins

c)

My Little Pony

d)

Nightrider

4.

How did Tom Kalinske get Mattel's attention?

a)

Reading the Flintstones Vitamins letters of thanks from parents to the senate

b)

Thanksgiving Day Parade with Sonic Balloon

c)

Barbie Costume event

d)

Fireworks during CES

5.

What was Tom Kalinske's first big win at Mattel?

a)

Barbie!

b)

Hot Wheels

c)

Star Wars

d)

Mortal Kombat

6.

Who came from Japan from Sega to find Tom Kalinske on vacation in Hawaii?

a)

Hayao Nakayama

b)

Hiyo Nekojima

c)

Shigetsu Noyoji

d)

Shigeru Miyamoto

7.

What was Nintendo's stake in the video game industry in the 80s?

a)

95%

b)

25%

c)

75%

d)

55%

8.

How did Nintendo maintain its monopoly of retailers?

a)

They threatened retailers to not carry other systems or charge less than they asked.

b)

They made the best software possible.

c)

They ran great tv ads.

d)

They gave retailers ability to charge whatever they wanted.

9.

What happened as a result of the lawsuits against Nintendo regarding its monopoly?

a)

Nintendo gave out coupons for its own games, which only helped them

b)

Nintendo lost market share.

c)

Nintendo started Nintendo Power magazine.

d)

Nintendo created Donkey Kong Country

10.

Japanese companies tend to...

a)

Exert tight control over their foreign branches

b)

Let their subsidiaries act independently.

c)

Take huge risks.

d)

Promote females high up.

11.

Paul Rioux of SEGA was a veteran of Vietnam and...

a)

used that experience and approach to marketing - which is like war

b)

had PTSD and was conservative in his risk-taking

c)

Actually hit a Nintendo employee during a meeting

d)

Helped helm realistic war games

12.

What was Tom Kalinske's approach to take on Nintendo from a demographic perspective?

a)

Nintendo catered to children - Sega would cater to teens.

b)

Sega would corner Nintendo's market with more fun games

c)

Sega would cater to adults

d)

Sega would make games for babies

13.

How did the initial meeting where Tom Kalinske pitched his marketing strategy to Sega of Japan go?

a)

Hayao Nakayama was furious - but honored his deal to do what he wants in America.

b)

Standing ovation.

c)

Hayao Nakayama was furious and undermined his decision.

d)

Doubt and uncertainty but respectful and measured.

14.

What was Sega's advertising approach in regards to Nintendo?

a)

Take them on directly, which was very not Japanese, and mock them.

b)

Make their own market and ignore Nintendo.

c)

Create the coolest arcade games and forego console.

d)

Make vocaloids.

15.

What was the first packed-in game for the Sega Genesis?

a)

Altered Beast

b)

Sonic the Hedgehog

c)

Afterburner

d)

Michael Jackson's Moonwalker

16.

What was the general attitude towards Sega console games in the 80s?

a)

Good graphics but boring gameplay.

b)

High-octane and edgy, great gameplay.

c)

Great gameplay, bad graphics.

d)

Confusing and foreign.

17.

What was the issue with Altered Beast's image?

a)

Dark, almost Satanic - too edgy, not an amazing game either. Scary.

b)

Too sanitized and too weird for US audiences.

c)

Too many references to Christianity.

d)

Not scary enough, mismatched tone.

18.

Who was the director of marketing at Sega of America that ended up picking the Sonic out of the characters pitched to go up against Mario?

a)

Al Nilsen

b)

Al Nealson

c)

Hal Nelson

d)

Ollie Nollis

19.

What did Sonic originally have in his design from Japan?

a)

A girlfriend named Madonna and a rock band,

b)

A mohawk and a gun.

c)

A jetpack and rabbit ears.

d)

3 fingers instead of 4

20.

When Sega employees saw Sonic for the first time - what happened?

a)

the mood at the global company changed immediately

b)

Mass quitting

c)

Anger towards the US, fervor in Japan.

d)

In-fighting and politics

21.

What was the initial response to the Super Nintendo from American Consumers?

a)

They hated the idea of having the original NES become obsolete, looked at as a grift.

b)

Looked forward to the next revolution in gaming.

c)

Many sold their NES

d)

Economic recession

22.

Where was Sonic's big first win against Mario?

a)

CES 1991

b)

CES 1992

c)

E3 1992

d)

HBO 91

23.

Typically launch cycles for games start long before release, with Sonic they...

a)

Waited until the last minute to surprise Nintendo

b)

Played Super Mario World, got scared, and waited for Nintendo to make the first move.

c)

Started making a cartoon to promote Sonic before release.

d)

Toured malls ahead of time before any word of the Super Nintendo.

24.

After literally placing the gameplay of Sonic above Mario on video displays, what did Sega do next?

a)

USA mall tour of the same thing

b)

Ran Sonic beating up Mario ads

c)

Payed for Super Nintendo displays to be at game stores underneath Sonic for comparison.

d)

Put two 32 bit chips in their system to combat Nintendo.

25.

Sega was one of the first Japanese / gaming companies with...

a)

High level Female executives

b)

Licensed games from movies and TV

c)

A team in Europe

d)

Film production experience

26.

When people wore Sonic suits, they expected Disneyland type behavior from little kids to hug and kiss them like someone in a Mickey suit but...

a)

Instead, Teens would high-five, pal around, and even got a bit aggressive

b)

Beat up Sonic and injured the person inside the costume

c)

were terrified of the blue monstrosity

d)

challenged Sonic to a race

27.

How did Sega get around Nintendo's monopoly on retail, specifically Wal-Mart?

a)

They opened up a game store in front of Wal-Mart HQ in Arkansas, football stadium ads, billboards around the area.

b)

They gave Wal-Mart exclusive access to their games launches ahead of time.

c)

They installed Sega Channel and led players download games

d)

They lowered the price of consoles at Wal-Mart and got people hungry for more.

28.

Once Sega got into Wal-Mart, what happened with other retailers?

a)

No longer scared of Nintendo, they allowed Sega in.

b)

Seeing their failure, other retailers did not buy in

c)

Other retailers lost market share and stopped selling games.

d)

Retailers started discounting Nintendo.

29.

Showing how important marketing is - how did Reebok pose a serious challenge to Nike?

a)

The Reebok Pump, tho it didn't actually make anything better, caught consumer attention.

b)

Reebok hired Charles Barkley to go against Jordan

c)

Reebok invented flashing lights on their shoes

d)

Reebok made a public basketball match of Reebok vs Nike

30.

How did Sega start?

a)

American David Rosen was there during WW2 and got an idea to sell arcade games there to US service members

b)

Japanese playing card company

c)

US Army offshoot in Japan after WW2

d)

Sonic

31.

Why is "Welcome to the next level" a good marketing slogan?

a)

Tells the competition they're behind, tells consumers they're ahead of the game w/ something new.

b)

It's clearly about video games.

c)

It shows the level of investment you're in for.

d)

Nintendo's slogan was "Leveling the playing field" and this was a good head-to-head statement.

32.

What was the simple little sound bite that helped make Sega viral?

a)

The "SEGA!" scream.

b)

The "SAY WHAT? SAY GUH!" campaign.

c)

"PLAY IT LOUD!"

33.

What did Sega represent against Nintendo?

a)

Nintendo was the Soviet Union, Sega was anti-establishment molotov throwers.

b)

Sega was family friendly compared to Nintendo.

c)

Sega was Goliath, Nintendo was David.

d)

Sega was innovation was Nintendo was stale.

34.

What was the catchy fabricated marketing term for the speed and graphics of Sega games that actually wasn't really used that much?

a)

Blast Processing

b)

Boom Rendering

c)

Bazooka Loading

d)

Last Processing

35.

What did the advertising campaign SEGA had in the early 90's do in terms of playing Nintendo?

a)

It made playing Nintendo uncool.

b)

Made Nintendo cool.

c)

It made Nintendo more relevant.

d)

Nintendo started making less software.

36.

What was Sonic 2sday?

a)

The first midnight launch event ever for Sonic 2, kicking off a marketing/retail strategy that nearly everyone now uses.

b)

The day they announced Sonic 2.

c)

Sonic's 2nd birthday on a Tuesday.

d)

When they would release new music albums.

37.

What was brilliant in the 2 of Sonic 2 in terms of its design?

a)

You could now player 2 player simultaneous.

b)

There were 2 entire stories you could experience.

c)

There were 2 versions of the game you could get.

d)

There were 2 different Sonics to play as.

38.

What was the Playstation originally supposed to be?

a)

The Nintendo Playstation - competitor to Sega CD - and even maybe even the Sega Playstation.

b)

A DVD player

c)

Arcade at home experience

d)

A desktop PC built into a console meant for multimedia

39.

Why did Sega release the 32-bit Sega Saturn early with no fanfare or marketing?

a)

Fear of the looming Nintendo 64 release, wanting to release before them like with the Sega Genesis before Super Nintendo.

b)

Did not consider Nintendo a threat.

c)

They were ready to release the next Sonic game.

d)

They felt word-of-mouth was all they needed.

40.

How did the Sega Saturn hope to stack up against the 64-bit Nintendo "Ultra 64"

a)

They put 2 32-Bit processors that made programming games a huge challenge.

b)

They had a 3D Sonic in the works.

c)

They stopped focusing on the BITS of the hardware and more on the software.

d)

They had arcade games and Nintendo didn't.

41.

When Steve Race left Sega to go to Nintendo, what was one of his petty tactics to "out-Sega" Sega?

a)

Popping Sonic Balloons at a hotel event and drowning it in a pool.

b)

Mooning Sega out a window.

c)

Sabotaging the Thanksgiving Macy's Day Parade

d)

Buying out Times Square with ads mocking Sega

42.

How many units did the Sega Saturn sell?

a)

Less than 10 million.

b)

20 million.

c)

100 million.

d)

4 million

43.

Sega VS Nintendo is a perfect example of the...

a)

American Dream - David vs Goliath

b)

way companies make each other worse

c)

Japanese polite business tactics

d)

death of the author

44.

How many units did the Nintendo 64 sell?

a)

30 million

b)

5 million

c)

100 million

d)

10 million

45.

How many units did the Sony Playstation sell?

a)

Over 100 million units!

b)

50 million units

c)

25 million units

d)

10 million units

46.

At the time of the movie Console Wars - what was the total video game industry worth?

a)

150 billion+, more than movies and music!

b)

100 billion+, more than TV!

c)

300 billion+, more than movies and music and TV!

d)

1 trillion+, more than movies and music and the car industry

47.

What was the big game that came out on both Sega Genesis and Super Nintendo that caused a huge divide in terms of cut content?

a)

Mortal Kombat with censored violence on Super Nintendo, but full gore on Genesis.

b)

Rocket Knight Adventures

c)

Aladdin

d)

Lion King

48.

What did Sonic 2 offer that was rarely seen?

a)

2 player split screen

b)

Michael Jackson composed soundtrack

c)

Free food with game purchase

d)

Cartoon tie-in

49.

Who is the savior of the industry, redefining it in the 80s?

a)

Nintendo

b)

Sega

c)

Atari

d)

Capcom

50.

What kind of company was Nintendo originally?

a)

A playing card company from the 1800s.

b)

A slot machine company / pachinko

c)

Yakuza

d)

Home appliances

51.

Who is "The Guy" at Nintendo - making Donkey Kong, Mario, Zelda, Starfox

a)

Shigeru Miyamoto

b)

Shogi Katsumoto

c)

Shinji Ihaya

d)

Shoryu Ken

52.

What's the Japanese name of the Nintendo Entertainment System?

a)

The Famicom - aka Family Computer

b)

The FafuMa aka Family Fun Machine

c)

Ninetendo

d)

The Vasucom, aka Versus Computer

53.

What was the release order of the following consoles?

a)
Atari
b)
NES
c)
SNES
d)
Genesis
e)
Playstation
1)
2)
3)
4)
5)
54.

Match the following

a)

Sega

1.

Genesis

b)

Sony

2.

Playstation

c)

Nintendo

3.

Famicom

d)

Atari

4.

2600

e)

Microsoft

5.

XBOX

55.

If there was no NES was never released, there probably would...

a)

not be a video game industry, especially as we know it

b)

Landed on Mars

c)

arcades would still be popular

d)

no major changes

56.

What US Senator led the charge against video game violence?

a)

Joe Lieberman

b)

Joseph Lieberan

c)

Joe MacMillan

d)

Joe Mama

57.

What Nintendo Product did Bill White show the senate to implicate Nintendo as also pushing violence on kids?

a)

The Super Scope light gun

b)

The Menacer Light Gun

c)

The Zapper light gun

d)

The Liberator Light Gun

58.

What did Nintendo do in retaliation to losing market share from Sega?

a)

They adopted similiar tactics, fighting them openly and adopting an edgier marketing strategy.

b)

They doubled down on kid-friendly content.

c)

They began working on their next CD-BASED console.

d)

They sued Sega for dishonest market tactics.

59.

What was the "Play it Loud" marketing campaign?

a)

Nintendo's response to Sega - edgy, teen-centric, in-your-face 90's marketing.

b)

An ad campaign to sell Nintendo's new speakers.

c)

An ad campaign to sell the audio capabilities of the N64

d)

A series of music-based games exclusively for Super Nintendo.

60.

What did Sega do to counter Nintendo's rising against them in the mid 90's?

a)

Chase the newest tech w/ the online Sega Channel, 32X, etc.

b)

They focused on Software.

c)

They focused on their next console.

61.

What was the first major strategy that Hayao Nakayama of Sega overrode in Sega of America?

a)

The rapid launch of Sega Saturn before N64 w/ no marketing or retail support

b)

Not allowing Sonic the Hedgehog to be packed in with a Sega Genesis.

c)

The launch of the 32X add-on for Sega Genesis.

d)

Giving Sonic a girlfriend named Madonna.

62.

What big competitor rose during the Console Wars that tried to join forces with both Nintendo and Sega but neither company bit?

a)

Sony

b)

Panasonic

c)

Atari

d)

Konami

63.

Why did tension build between Sega of America and Sega of Japan?

a)

The wild success of the Genesis in the west lead to jealousy in Japan - dismissiveness, and undermining

b)

SOA was rude to Japanese executives due to their success in US

c)

SOJ hated Sonic and didn't understand how it sold so well in US

d)

SOJ wanted to focus on arcades while SOA wanted to focus on consoles

64.

What price did the Sega Saturn originally sell for?

a)

399

b)

499

c)

599

d)

299