wayground logo

Free Printable Worksheets

NEW

Font size

S
M
L
XL
Worksheets

Playstation Origins

Total questions: 20

Worksheet time: 10mins

Name
Class
Date
1.

How much of the market did Sega capture before the Playstation was released?

a)

52%

b)

48%

c)

26%

d)

30%

2.

What was one of the most innovative products Sony released - a portable music product?

a)

The Walkman

b)

The Walkboy

c)

The Talkboy

d)

The Talkman

3.

While Sega was releasing 70-80 games of its own while Nintendo...

a)

waited for the next Miyamoto game, basically.

b)

Put all its resources into Donkey Kong Country

c)

Didn't worry about it.

d)

Prepped for their new CD system.

4.

What spurred Nintendo to initially partner up with Sony in the early 90s?

a)

The imminent release of the Sega CD add-on for the Genesis.

b)

They were always ahead of new tech.

c)

They shared board members.

d)

They loved CDs.

5.

What was the original Playstation supposed to be?

a)

A Super Nintendo sold with a CD add-on, similar to the Sega CD.

b)

A Sony system meant to rival the SNES.

c)

A multiplayer arcade experience

d)

A cd player that could play games.

6.

What Sony engineer led the Playstation project with Nintendo?

a)

Ken Kutaragi

b)

Kin Kutarazi

c)

Ken Masters

d)

Kutar Kentagi

7.

What was Sony's initial opposition to the video game business?

a)

They were not a "toy" company and did not want to enter that world.

b)

They did not understand why people played games.

c)

They never thought they could top Mario or Sonic.

d)

They wanted to get into movies, not games.

8.

Why didn't Nintendo really like Sony's deal with CDs for the initial Playstation?

a)

Nintendo would not own the medium, the CD, like they owned production of cartridges.

b)

Nintendo didn't want to work with another Japanese company.

c)

Nintendo didn't understand how CD's worked.

d)

They didn't think Sony could make games.

9.

What was Nintendo's betrayal of Sony, and who with?

a)

Nintendo partnered with Philips, and made the Philips CDi.

b)

With Sanyo and the 3DO

c)

with Sega and the Sega CD

d)

with Mattel and the EZ Bake Oven

10.

What did Ken Kutaragi design for the original PSX?

a)

Its CPU.

b)

Its motherboard.

c)

Its optical drive.

d)

Its shell case.

11.

What was the biggest feature of the Sony PSX?

a)

Real-time 3D graphics.

b)

It could play CDs.

c)

Its amazing sound capability.

d)

Online functionality.

12.

Who is the "genius" behind Nintendo?

a)

Shigeru Miyamoto

b)

Gary Miyamoto

c)

Miyamoto Musashi

d)

Mariomoto Shigeru

13.

What's the most important part of a video game console, besides that it works well.

a)

The games.

b)

The graphics.

c)

The marketing.

d)

The demographic.

14.

What was Sega's 3D game that ironically helped Sony PSX by displaying the power of 3D?

a)

Virtua Fighter

b)

Virtual Fighters

c)

Virtua Racing

d)

Virtua Cop

15.

How many Japanese developers did Sony aggressively sign on for making games on the PSX?

a)

Over 250 in Japan

b)

300 worldwide

c)

150 in japan

d)

250 in USA

16.

When did Sony really start pushing the Playstation through marketing and conventions like E3?

a)

1995

b)

1996

c)

1994

d)

1993

17.

What was the age of "communication" that Sony targeted in 1995 for its audience?

a)

19 years old

b)

16 years old

c)

21 years old

d)

23 years old

18.

What was Sony's idea for gamers with the Playstation marketing?

a)

That gaming was a lifestyle and that gamers aspired to be better, hotter.

b)

That gaming was cooler than movies.

c)

That gaming could make you a better, smarter person.

d)

That gaming let you dunk on the haters.

19.

Who was the defining, unofficial mascot of Sony - released as a game in 1996?

a)

Crash Bandicoot

b)

Spyro the Dragon

c)

Aero the Acrobat

d)

Lara Croft

20.

What was the perception of video games before, that began to change with Playstation?

a)

They were toys for kids.

b)

They were bad for you.

c)

They would make you fat.

d)

They were for delinquent teens.