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Lesson 3 - Fun and Flow

Total questions: 15

Worksheet time: 8mins

Name
Class
Date
1.

The MDA framework by Hunicke&Leblanc provides a “taxonomy of fun”. Which one denotes gaming as a pastime?

a)

Fantasy

b)

Submission

c)

Discovery

d)

None of them

2.

According to MDA, playing “charades” is mainly aligned with which type of fun?

a)

Sensation

b)

Fellowship

c)

Discovery

d)

All of them

3.

Lazzaro’s study found that there are 4 “types of fun”. Which one corresponds to a sense of immersion and mystery?

a)

Easy fun

b)

Hard fun

c)

People fun

d)

Serious fun

4.

Under Lazzaro’s “People fun”, there is an emotion related to feeling proud of others that are under your responsibilities, be it your apprentice or a tamagotchi. Which is it?

a)

Fiero

b)

Shadenfreude

c)

Naches

d)

Relief

5.

Radoff proposes a list of 42 things to do that can be considered fun. Among them, the ones related to playing a role are of significance. For example...

a)

Being a rebel

b)

Being a villain

c)

Being a hero

d)

All of them

6.

Riess’s approach is based on 16 basic desires of all human beings that empower intrinsic motivation. Among them, we can find “Honor: the desire for upright character”. Going back to SDT and Drive, that would be categorized be under…

a)

Autonomy

b)

Purpose

c)

Competence

d)

Relatedness

7.

Marczewski’s approach to “fun” is based on 5 categories. Which one is motivated by curiosity and learning?

a)

Achievement

b)

Free Spirited

c)

Facilitated

d)

None of them

8.

Of course, every recurrent approach to “fun” is not 100% groundbreaking and always have some overlap among them. For instance, Marczewski’s “Free Spirited Fun” would be similar to Lazzaro’s…

a)

Serious Fun

b)

Hard Fun

c)

People Fun

d)

Easy Fun

9.

Radoff considers that “#20: Pretending to Live in a Magical Place” is a fun thing to do. Using Marczewskis’s classification, this could be included under…

a)

Achievement Fun

b)

Social Fun

c)

Facilitated Fun

d)

Unfacilitated Fun

10.

Reiss includes the basic desire “Tranquility”, or to avoid experiencing pain or stress. Using Marczewskis’s classification, this could be included under…

a)

Achievement Fun

b)

Free Spirited Fun

c)

Social Fun

d)

Unfacilitated Fun

11.

How would you phonetically pronounce ”Csikszentmihalyi”?

a)

Cheek-sent-me-high

b)

Case-zen-may-hail

c)

Chic-zen-may-holy

d)

Cast-sent-me-heily

12.

In Flow theory, low challenge level and low skill level lead to…

a)

Boredom

b)

Worry

c)

Relaxation

d)

Apathy

13.

Flow is not volitional, but we can create the circumstances that may facilitate it. Which one is true?

a)

In company

b)

Clear goals

c)

Sense of control

d)

All of them

14.

When designing the flow experience, what is the phase when you surpass your current competence level and actively start harder challenges (and probably failing quite a bit in the process…)?

a)

Testing

b)

Mastering

c)

Grinding

d)

Levelling

15.

QUALITY ROUND: I hold the Triforce of COURAGE.

a)

Zelda

b)

Link

c)

Ganondorf

d)

None of them