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WorksheetsLesson 5 - Gamification elements
Total questions: 15
Worksheet time: 8mins
Which of these elements automatically turns anything into “gamification”?
Progress bars
Points
Customization
None of them
How many different elements are comprised in the “Periodic Table of Gamification elements”?
50
52
56
60
Apart from those geared towards HEXAD user types, the “Periodic Table” also includes generic gamification elements that can be applied in any case. Which of the following is one of them?
Theme
Badges
Quests
Competition
Which generic element from the “Periodic Table” is specifically about providing the player clear goals, and what are the next steps to take?
Onboarding
Signposting
Progress
Time Pressure
According to the “Periodic Table”, the Player user type is the main recipient of the so-called “PBL” approach, widely adopted by (too) many gamified apps. This acronym stands for Leaderboards, Badges and…
Prizes
Progress
Points
Power
According to the “Periodic Table”, Free Spirits really like…
Easter eggs
Gifting/Sharing
Guilds/Teams
Levels
The Disruptor user type is always problematic, but the “Periodic Table” at least provides some suggestions on how to appease them, such as…
Prizes
Voting
Challenges
Narrative
Although the “Periodic Table” is very useful, nothing is perfect. Marcewski tries too hard to divide everything in groups of exactly six items. For instance, collecting things is considered part of the elements that motivate “Philanthropists”, but maybe it could be better geared towards…
Achievers
Socializers
Players
Free Spirits
In the “Periodic Table”, “Flow” is considered an element of its own (a fact that is quite abstract and debatable). But there are also some other elements that would actually contribute to attaining this state of mind. Choose the most obvious one according to Flow theory.
Leaderboards
Time pressure
Progress/Feedback
Customization
Following the “Periodic Table” classification, a possible gamification element that Achievers and Socializers could both enjoy would be…
Boss Battle
Exploration
Virtual economy
Gifting
Once more, the “Periodic Table” is an example of a modern approach that actually just expands on the very basic principles of SDT/Drive. For instance, “Autonomy” would be aligned with the element…
Challenges
Gifting/Sharing
Leaderboards
Exploration
“Competition” is the bread and butter of Bartle’s “Killer” player type. However, in the “Periodic Table”, it is considered as a motivator for…
Players
Achievers
Disruptors
Socializers
Now that we know about the “Periodic Table”, which gamification element was mainly found in the “Bottle Bank Arcade” gamified experience?
Points
Badges
Random rewards
Time Pressure
Let’s remember our good old fellow neurotransmitter “Dopamine”. The element of the “Periodic Table” that would be better suited towards it would be…
Time dependent rewards
Fixed rewards
Random rewards
Time pressure
QUALITY ROUND: A wise animal will often guide Link where to go.
An eagle
A rooster
An owl
A cuckoo
