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Lesson 8 - Gamification and Ethics

Total questions: 15

Worksheet time: 8mins

Name
Class
Date
1.

According to the “Open Gamification Code of Ethics”, being realistic about what can be achieved using gamification would be…

a)

Integrity

b)

Respect

c)

Honesty

d)

Transparency

2.

According to the “Open Gamification Code of Ethics” (OGCE), the dimension of “Transparency” is mainly concerned about…

a)

Disruptive behavior

b)

Access to data

c)

Lawbreaking

d)

Sustainability

3.

In an ethical framework of gamification, who would be the most important stakeholder to be considered?

a)

The designer

b)

The client

c)

The user

d)

The “non-players”

4.

In Yu-Kai’s Octalysis, which of the following Drives is explicitly considered as “Black Hat”?

a)

Ownership

b)

Social influence

c)

Unpredictability

d)

None of them

5.

As it is usual in the theoretical principles of gamification design, Yu-Kai just builds on top of previous approaches and lists of “motivational actions”. For instance,“Scarcity” is also part of Marczewski’s list, for the user type…

a)

Achiever

b)

Explorer

c)

Socializer

d)

All of them

6.

Under Yu-Kai’s “Avoidance” Drive category, there is one related to not being singled out as an outsider, a loser, or someone “not doing their job for the team”. For instance, being the only one not meaningfully collaborating in a guild raid in a video game.

a)

Scarlet letter

b)

Jobification

c)

FOMO

d)

Torture break

7.

It may happen that sometimes the user spends more time managing the game mechanics than actually advancing towards the stated purpose of the system. That could be similar to…

a)

FOMO

b)

Jobification

c)

Sunk cost prison

d)

Submission

8.

The sesame credit system is often touted as an example of gamification gone sour. That it has been deployed by the Chinese government certainly does no help. But that’s actually unfair, since it is “just”…

a)

A blacklist

b)

Standard law enforcement

c)

Pointsification

d)

Social pressure

9.

Some employees  do not see Amazon’s  gamification program as a simple method to avoid tedium, and more like a hidden metrics system. Following the OGCE, that would meanly be a breach of...

a)

Respect

b)

Transparency

c)

Integrity

d)

Honesty

10.

In the TikTok video about Amazon’s warehouse practices, the featured gamification element was mostly…

a)

Badges

b)

Leaderboards

c)

Points

d)

Virtual items

11.

Robin Hood tried to make high stakes trading “fun”. This time, though, regulators clamped on them, which was fine since this case would be a blatant breach of the OGCE’s (apart from some laws)…

a)

Honesty

b)

Integrity

c)

Transparency

d)

Respect

12.

Initially, Robin Hood rewarded a user’s initial trade, no matter how small, with…

a)

A free high-glamour share

b)

Social status points

c)

A $1 voucher

d)

A confetti animation

13.

Sometimes, breaches of ethics are not because of maliciousness, but incompetency, or just ignoring human greed when free money is on the line. The culprit in  the case of Steam’s avalanche of “asset flips”, following the nomenclature in the “Periodic Table”, was the gamification element…

a)

Collect & Trade

b)

Social Status

c)

Customization

d)

All of them

14.

Value Sensitive Design (VSD) proposes a framework, based in 5 dimensions that must be evaluated, to evaluate whether a design process (any) aligns with human values. One of them basically asks, “What could happen if everybody from my generation adopts this system?”.

a)

Stakeholders

b)

Pervasiveness

c)

Values

d)

Multi-lifespan

15.

QUALITY ROUND: At the start of “Ocarina of Time”, Link is also known as “The Boy without a …”

a)

Heart

b)

Fairy

c)

Destiny

d)

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