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WorksheetsRS 2-1 5과
Total questions: 15
Worksheet time: 8mins
What's not an example of a reward?
badge
free lunch
compliment
recognition
'to exert power or influence on'의 뜻을 가진 단어는?
gamification
productivity
leverage
elude
How many percent of companies are introducing gamification in the world?
5%
7%
15%
25%
In 2012, households that received Opower’s energy reports consumed
______ energy than those who didn’t.
2% less
2% more
5% less
5% more
What can not be learned from the leaderboard?
the results
their ranking
motivation
cash
any number of 의 동의어가 아닌 것은?
several
many
the number of
a number of
run-of-the-mill의 동의어가 아닌 것은?
exceptional
ordinary
average
standard
vital의 동의어가 아닌 것은?
crucial
important
essential
unnecessary
FoldIt is just _____________ in terms of what gamification is capable of.
빈칸에 들어갈 말로 알맞은 것은?
common place
the tip of the iceberg
good
tried and true
'to withdraw from a commitment or position'의 뜻을 가진 단어는?
pop up
back down
ramp up
tackle
Just ____________ a leader board on a company site will hardly motivate employees.
빈칸에 들어가기에 뜻이 다른 하나는?
building
implementing
making
throwing up
What made Opower users consume less energy than non-users?
discounts on utility bills
prizes and recognition
rivalries between neighbors
a sense of community
Opower's softward encourages people to conserve energy by comparing their energy consumption to that of their neighbors.
True
False
In a puzzle game called FoldIt, 24 players competed with one another to map a protein structure, but no one solved the puzzle.
True
False
Gamification is no longer a new idea in the corporate world- the majority of companies have already gamified everyday tasks.
True
False
