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3D terms pre-assessment

Total questions: 18

Worksheet time: 1hrs 26mins

Name
Class
Date
1.

In this viewing mode parallel lines do not intersect:

a)

Orthographic

b)

Default Shading

c)

Wireframe

d)

Perspective

2.

The virtual illumination of a scene

a)

Rendering

b)

Texturing

c)

Space

d)

Lighting

3.

Data that you assign to the surface of an object so that it appears a certain way when rendered.

a)

Rigging

b)

Materials

c)

Lighting

d)

Rhythm

4.

Process of representing 3-dimensional objects in a computer

a)

Polygon Count

b)

Rendering

c)

Rigging

d)

Modeling

5.

Three or more closed edges that create a flat surface make this object:

a)

Model

b)

Polygon

c)

Rig

d)

Mesh

6.

A vertex (plural "vertices" or "verts") is a:

a)

Point in 3-dimensional space

b)

Type of polygon

c)

Computer model

d)

NURBS surface

7.

"Taking a picture" of a finished 3D scene or model

a)

Texture Baking

b)

Illuminating

c)

Rendering

d)

Keyframing

8.

This is the general term for an object in 3D modeling:

a)

Rig

b)

Mesh

c)

Frame

d)

Body

9.

This type of view mode makes a mesh look like a bird cage:

a)

Ink

b)

T-Pose

c)

Wireframe

d)

X-ray

10.

A 3D model is made of these:

(select all)

a)

Vertices

b)

Edges

c)

Curves

d)

Polygons

11.

When you transform an object's position in 3D space:

a)

Rotate

b)

Move

c)

Scale

d)

Animate

12.

When you transform an object's orientation in 3D space:

a)

Rotate

b)

Move

c)

Scale

d)

Keyframe

13.

When you transform an object's size in 3D space:

a)

Rotate

b)

Move

c)

Scale

d)

Modify

14.

A picture used to inform what a model should look like:

a)

Bitmap

b)

Reference Image

c)

Backdrop

d)

UV Texture

15.

This is the term for moving through the frames of your animation, often going back and forth.

a)

Fast-forward

b)

Scrubbing

c)

Timewarp

d)

Keyframing

16.

The part of your computer screen that shows your virtual 3D workspace:

a)

Viewport

b)

Render View

c)

Main Screen

d)

Toolbar

17.

When you edit the components of an object's mesh (verts, edges, polys) you are working here:

a)

Render

b)

Wireframe

c)

Viewport

d)

Sub-Object level

18.

The term for when you move the viewport around a target (or targeted object):

a)

Orbit

b)

Pan

c)

Zoom

d)

Track