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Worksheets3D terms pre-assessment
Total questions: 18
Worksheet time: 1hrs 26mins
In this viewing mode parallel lines do not intersect:
Orthographic
Default Shading
Wireframe
Perspective
The virtual illumination of a scene
Rendering
Texturing
Space
Lighting
Data that you assign to the surface of an object so that it appears a certain way when rendered.
Rigging
Materials
Lighting
Rhythm
Process of representing 3-dimensional objects in a computer
Polygon Count
Rendering
Rigging
Modeling
Three or more closed edges that create a flat surface make this object:
Model
Polygon
Rig
Mesh
A vertex (plural "vertices" or "verts") is a:
Point in 3-dimensional space
Type of polygon
Computer model
NURBS surface
"Taking a picture" of a finished 3D scene or model
Texture Baking
Illuminating
Rendering
Keyframing
This is the general term for an object in 3D modeling:
Rig
Mesh
Frame
Body
This type of view mode makes a mesh look like a bird cage:
Ink
T-Pose
Wireframe
X-ray
A 3D model is made of these:
(select all)
Vertices
Edges
Curves
Polygons
When you transform an object's position in 3D space:
Rotate
Move
Scale
Animate
When you transform an object's orientation in 3D space:
Rotate
Move
Scale
Keyframe
When you transform an object's size in 3D space:
Rotate
Move
Scale
Modify
A picture used to inform what a model should look like:
Bitmap
Reference Image
Backdrop
UV Texture
This is the term for moving through the frames of your animation, often going back and forth.
Fast-forward
Scrubbing
Timewarp
Keyframing
The part of your computer screen that shows your virtual 3D workspace:
Viewport
Render View
Main Screen
Toolbar
When you edit the components of an object's mesh (verts, edges, polys) you are working here:
Render
Wireframe
Viewport
Sub-Object level
The term for when you move the viewport around a target (or targeted object):
Orbit
Pan
Zoom
Track
