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Digital Art Imagaing 2 Week 7 Unit 3 Review

Total questions: 23

Worksheet time: 11mins

Name
Class
Date
1.

If you want to become a video game designer, should you take regular art classes in high school even though they do not offer digital art classes?

a)

No, you should wait until you can take digital art classes

b)

No, technology will change a lot before you finish high school

c)

Yes, many concepts in regular art classes apply to digital art

d)

Yes, the school might start to include digital arts classes in their program

2.

If you are good at drawing 2D art, is that enough skills to begin a career in the digital arts?

a)

No, very little from 2D art applies to 3D art

b)

No, she will need to acquire some 3D skills as well

c)

Yes, there is very little difference between 2D and 3D art

d)

Yes, 2D artists are among those in the highest demand

3.

What do cave paintings by prehistoric humans tell us about the role of art in these early societies?

a)

It was not as important as creating tools

b)

Early humans wanted to perfect artistic techniques

c)

Art has always played an important role in society

d)

Art was one of the last parts of human society to evolve

4.

Cave walls have a lot of texture. Why are painting on them considered 2D art?

a)

Art in 2D is limited to one surface

b)

Early societies could not create 3D art

c)

Anything that is not sculpture is 2D art

d)

Texture is one of the elements of design

5.

Which BEST explains how 3D art appears in modern movies?

a)

Almost any flat surface can be used as a movie screen

b)

If there is any tool to show depth in the film, it is 3D art.

c)

Objects can appear to be coming out of the film toward the audiences

d)

Rather than the film itself, 3D art appears in the marketing for the film

6.

Which BEST explains why it is hard to tell what kind of 3D art prehistoric societies had?

a)

Preistoric cultures were focused on survival and had little time for art.

b)

Many materials used to make art dissolve over time

c)

It is very hard to get any information about prehistoric societies

d)

Prehistoric societies didn't value 3D art, so they didn't create it

7.

African masks were made from many different materials, depending on the culture. Which BEST explains why this was the case?

a)

Art in 3D requires different materials than art in 2D

b)

Every culture wanted to be unique and create distinct masks

c)

Cultures used whatever material could be found in their region

d)

Masks were the only element that allowed cultures to express themselves

8.

Which BEST explains why masks are common among African cultures but used differently?

a)

Because masks vary among cultures so do their uses.

b)

Individuals interpret art differently and this is true of masks

c)

Masks were part of spirutal practices, which are unique to cultures

d)

Masks were used to hide identity, so they needed to be different

9.

What kind of symbols are MOST likely to be found on a mask used in a ritual?

a)

those that relate to spiritual beliefs

b)

those that are common in all cultures

c)

those that are understood by few people

d)

those that are aesthetically pleasing to the culture

10.

Which BEST describes the role of symbols in art?

a)

They are only used by 3D artists.

b)

They are universal among cultures.

c)

They are used primarily in African art.

d)

They are quite common in most forms of art.

11.

A mask was made using some ivory pieces. What would this tell us about the culture that made it?

a)

They lived in a region near the ocean.

b)

They did not think ivory was valuable.

c)

They were close to an elephant habitat.

d)

They used a lot of symbols in their masks.

12.

After examining animated films over the past three decades, what would you MOST likely learn about the society that created them?

a)

information about the religious culture of these societies

b)

the early history of animation in the later versions

c)

technological advancements and improvements in animation

d)

Nothing, since the principles of animation remain the same over time.

13.

What do masks have in common with paintings on the walls of caves?

a)

They are both examples of creative, prehistoric 3D art,

b)

They are both examples of contemporary art,

c)

They both reveal information about the cultures that created them,

d)

They illustrate which goods were traded in the cultures that created them,

14.

Which BEST explains why sculpture and musical instruments have been found among the remains from prehistoric societies?

a)

Sculpture was more popular than musical instruments.

b)

Prehistoric societies were very different from modern cultures.

c)

These are the only kinds of art that prehistoric societies created.

d)

Visual and performing arts are an important part of human society.

15.

Which BEST explains when the logo likely emerged?

a)

during the prehistoric era

b)

with print advertising or labels

c)

when images could be reproduced in color

d)

in the past decade with the rise of digital arts

16.

What do logos and symbols have in common?

a)

They are both used only in advertising.

b)

They are both designed for use in 3D art.

c)

They both use an image to represent something else.

d)

They both have a meaning that is clear in all cultures.

17.

Starbucks has changed its logo several times over the past few decades. However, generally companies try to avoid changing their logos because they become associated with brands. What should Starbucks keep in mind when making changes?

a)

Logos should never change, so this is likely a poor business move.

b)

Logos are good for businesses to have but not really necessary.

c)

People will stop frequenting the business if they do not like the logo.

d)

Changes need to be minor so that the image remains mostly the same.

18.

Today’s logos need to be scalable. Would this have also been true of logos in the early 20th century?

a)

No, scalable is a modern requirement for logos

b)

Yes, logos needed to be more flexible in the earlier eras

c)

Scalable art only became necessary in the digital age

d)

It was not as important then because media was more limited.

19.

Which BEST explains why simple logos are preferable over complex ones?

a)

Simple logos usually only have one color

b)

If they are complex, they do not look modern

c)

They are easier to adapt to different mediums.

d)

They show that the brand they represent has quality

20.

Which term describes the arrangement of objects in an image?

a)

composition

b)

proportion

c)

minimizing

d)

accentuating

21.

In the Middle Ages, art was not designed to be realistic and tended to be 2D. The figures that were portrayed were often important religious scenes. What does this suggest about art in this era?

a)

There were many optical illusions in this era.

b)

They did not have the technology to create 3D art.

c)

Symbolism was more important than a realistic image.

d)

The church told artists what they were required to paint.

22.

Which BEST explains why logos are usually not 3D?

a)

Traditionally, not very many logos have been 3D.

b)

Images in 3D can be hard to maintain when they are scaled.

c)

Many forms of advertising ban the use of 3D images.

d)

If a logo is 3D, it will not stand out from the competition.

23.

Many films today depend on both 3D and 2D techniques. How are they able to use both in the same film?

a)

The two can be blended very easily so audiences can't tell

b)

Techniques in 3D generally do not reqiure any special equipment

c)

Directors have to commit to either 3D or 2D for the bulk of the film

d)

Audiences are not sophisticated enough to recognize 3D effects when they see them.